- Joined
- Aug 28, 2013
- Messages
- 34
- Reaction score
- 4
Yes, we already have AMC "cannons", but they don't act like real ballistic weapons... they're just slow partical cannons. What I want is a real mass accelerator that sends hunks of metal plowing into another ship. Unlike AMCs, they could penetrate into the hull, sometimes bounce/reflect off shields, and send other ships flying while producing some serious recoil of thier own. The projectiles could even be affected by gravity, making planetside wars more interesting once vehicles are implemented.
They also fit the upcoming modifier system! As a modifier, the railgun would add a "kinetic" attribute... AMCs could pentrate hulls or shields to some extent (at the cost of sometimes bouncing off shields, maybe adding recoil), or maybe have some shield penetration modifier based on the strength of the shields. Ordinary missiles would turn into lightly guided high speed "bunker buster" missles that bury into hull and do damage with pure kinetic energy. "Mass" beams / force lasers would push other ships away with recoil of thier own, pulsars/repulsors would focus on force over damage, and mines would send ships flying, with a slight chance of knocking turrets off thier docks (depending on thier mass).
The modified kinetic rounds would be interesting as well. AMC = machine gun, missile = shrapnel gun, beam = highspeed/lowAOF, pulsar = slow/strong/highAOF with a long reload, mine = explodes inside the target, and mass driver = high force rounds with alot of recoil.
EDIT: I can't resize the image for some reason... I even resized it on imgr, but the server has it cached.
Also, hulls do need a little buff for this to work well.
They also fit the upcoming modifier system! As a modifier, the railgun would add a "kinetic" attribute... AMCs could pentrate hulls or shields to some extent (at the cost of sometimes bouncing off shields, maybe adding recoil), or maybe have some shield penetration modifier based on the strength of the shields. Ordinary missiles would turn into lightly guided high speed "bunker buster" missles that bury into hull and do damage with pure kinetic energy. "Mass" beams / force lasers would push other ships away with recoil of thier own, pulsars/repulsors would focus on force over damage, and mines would send ships flying, with a slight chance of knocking turrets off thier docks (depending on thier mass).
The modified kinetic rounds would be interesting as well. AMC = machine gun, missile = shrapnel gun, beam = highspeed/lowAOF, pulsar = slow/strong/highAOF with a long reload, mine = explodes inside the target, and mass driver = high force rounds with alot of recoil.
EDIT: I can't resize the image for some reason... I even resized it on imgr, but the server has it cached.
Also, hulls do need a little buff for this to work well.