Ok these are just a few ideas if you like them leave a comment please
why not add something like organic hulls that regenerates like if you place two side by side and one gets destroyed then the other one will regenerates after awhile as long as the other one survives and the longer the hulls live the the more armour they get and hp they get until they have like 300 hp and 50% armour
It would also be cool if there was a weapon that fired a inflected block and if it lands on a ship then it will latch on and start infecting other blocks slowly and these blocks aren't effected by shield's and if it infects a weapon then it deactivates it.
I was also thinking about a weapon that shot egg's and these hatch into little flying bugs that attack anything that sent them (just think of those bugs in wreck it ralf) they would require some kind of close ranged weapon eg acid spit so you could go into a sector and get swarmed by them
also it would be awsome if there was some kind of tractor beam or a grappling hook that you fire at enemy ships that latches on and stops there escape forcing them to fight to the death
it would also be cool if you could program the bobby ai like the kodu programming
for example:when see asteroid move towards stop 500 meters
when astoud within 650 meters use weapon salvage connons
when see not astroud move to new sector/wonder
when cargo full dock with faction base(maybe)
more ideas coming soon
why not add something like organic hulls that regenerates like if you place two side by side and one gets destroyed then the other one will regenerates after awhile as long as the other one survives and the longer the hulls live the the more armour they get and hp they get until they have like 300 hp and 50% armour
It would also be cool if there was a weapon that fired a inflected block and if it lands on a ship then it will latch on and start infecting other blocks slowly and these blocks aren't effected by shield's and if it infects a weapon then it deactivates it.
I was also thinking about a weapon that shot egg's and these hatch into little flying bugs that attack anything that sent them (just think of those bugs in wreck it ralf) they would require some kind of close ranged weapon eg acid spit so you could go into a sector and get swarmed by them
also it would be awsome if there was some kind of tractor beam or a grappling hook that you fire at enemy ships that latches on and stops there escape forcing them to fight to the death
it would also be cool if you could program the bobby ai like the kodu programming
for example:when see asteroid move towards stop 500 meters
when astoud within 650 meters use weapon salvage connons
when see not astroud move to new sector/wonder
when cargo full dock with faction base(maybe)
more ideas coming soon