Hello Citizens.
Long time i feel disappointed about Starmade Jump Effect and system.
Basically we have some jump block and then ship can use admin /tp around.
But i haven't had idea about suggestion. But Yesterday i saw this.
Found Exacly good Example
So i came with this.
1. New Warp Drive
-Warp Drive will be set-up of this blocks.
*Warp Core
(Unstable, If hit with weapon there will be explosion of whole Drive)
(More of Warp Core Block=Faster Warp Entering due to mass ratio)
*Warp Chasing
(Necessary to contain Warp Core, You need to cover them in any shape)
*Warp Power Coils
(Connected to Warp Core Chasing, More=More power consumption=faster warp)
2. Minimap Warp Display
Player in warp can see if he set destination if he reaching zone form warp exit for optimal destination facing,
if he will not exit warp he will just flee through and exit behind destination with destination on his back)
3. Subspace Inhibitor and Subspace Scanner
Player can Put Subspace Inhibitor to space so ship of his faction and enemy faction cant exit warp close
to station.
Subspace Scanner
This block will check if someone set destination on scanner range and will warp player if someone is warping to this range.
4. So player with Warp drive will charge Depend on power consumption and mass of his ship.
Then he will enter warp. There he will need sustain some power to continue his warp (Power Capacity or Aux Power)
5. When ship is in warp, ship will no regenerate power to its warp core only use that is inside WarpCoreBlocks) When this power runs out ship will be forced exit warp anywhere where it is currently according coordinates of warp calculation. We can also set if ship got 100% of shield upon exiting warp space to balance PvP.
6. Ship Position in Warp is virtual (Ship in warp is stationary in tunnel effect not seeing normal universe)
Ship will enter destination sector fater serve chcek if player saw whole exit effect/enter effect)
Ship postion in universe in warp subspace is calcutated just in numbers (in relity ship is still in sector where he entered warp spce)
7. So this will give us new ships types, Fast Warp ship or slow. or Ship that can use warp for long time or ship that can be in warp only for like 10 seconds then need recharge.
I will work on this Thread more. Feel free to Brainstorm this. Thank you for you Time and thank you for reading this.
Long time i feel disappointed about Starmade Jump Effect and system.
Basically we have some jump block and then ship can use admin /tp around.
But i haven't had idea about suggestion. But Yesterday i saw this.
Found Exacly good Example
So i came with this.
1. New Warp Drive
-Warp Drive will be set-up of this blocks.
*Warp Core
(Unstable, If hit with weapon there will be explosion of whole Drive)
(More of Warp Core Block=Faster Warp Entering due to mass ratio)
*Warp Chasing
(Necessary to contain Warp Core, You need to cover them in any shape)
*Warp Power Coils
(Connected to Warp Core Chasing, More=More power consumption=faster warp)
2. Minimap Warp Display
Player in warp can see if he set destination if he reaching zone form warp exit for optimal destination facing,
if he will not exit warp he will just flee through and exit behind destination with destination on his back)
3. Subspace Inhibitor and Subspace Scanner
Player can Put Subspace Inhibitor to space so ship of his faction and enemy faction cant exit warp close
to station.
Subspace Scanner
This block will check if someone set destination on scanner range and will warp player if someone is warping to this range.
4. So player with Warp drive will charge Depend on power consumption and mass of his ship.
Then he will enter warp. There he will need sustain some power to continue his warp (Power Capacity or Aux Power)
5. When ship is in warp, ship will no regenerate power to its warp core only use that is inside WarpCoreBlocks) When this power runs out ship will be forced exit warp anywhere where it is currently according coordinates of warp calculation. We can also set if ship got 100% of shield upon exiting warp space to balance PvP.
6. Ship Position in Warp is virtual (Ship in warp is stationary in tunnel effect not seeing normal universe)
Ship will enter destination sector fater serve chcek if player saw whole exit effect/enter effect)
Ship postion in universe in warp subspace is calcutated just in numbers (in relity ship is still in sector where he entered warp spce)
7. So this will give us new ships types, Fast Warp ship or slow. or Ship that can use warp for long time or ship that can be in warp only for like 10 seconds then need recharge.
I will work on this Thread more. Feel free to Brainstorm this. Thank you for you Time and thank you for reading this.
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