- Joined
- Jun 11, 2016
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Hi guys, playing solo survival for quite some time now I want to share some of it. For my second station I build since I started playing Starmade, I tried to orient myself on some building rules (explaining those when I will write about some specific building phases).
I am going to post just now, what I did today, and will upload older progression or newer stuff without an specific order. Those separate posts about some stuff I build, will be categorised in my first post and each be linked to the entry in this thread.
If you like some of my stuff and want to test it out: I am happy to upload nearly any blueprint including not finished works and let you modify it (but give me some credit =) ).
Versioning conventions in CC uploads:
(major.minor.internal)= aa.bb.cc; for example SLV Denuvo 1.02.00
aa=major change (e.g. new weapons setup, role changed);
bb=minor change (this change is still noticeable by a user and he should read the change as it has impact on how he uses the vessel or on how he perceives it as it changed visually);
cc=internal change (everything is nearly the same for the user and he doesn't really need to take notice, still it's changed in some way; for example changing rail dockers would not be an internal change but a minor one, as the user needs to know this as he has to adapt his rails - on the other hand fixing some interiour blocks that got rotated wrong, or fixing spelling mistakes in displays is a typical internal update)
Naming Conventions:
(Type prefix)(Name)(Update or versions)
for example: "TUR Rippliex 180225", "FGT Black Bee v15 with new power"
I am going to post just now, what I did today, and will upload older progression or newer stuff without an specific order. Those separate posts about some stuff I build, will be categorised in my first post and each be linked to the entry in this thread.
If you like some of my stuff and want to test it out: I am happy to upload nearly any blueprint including not finished works and let you modify it (but give me some credit =) ).
Versioning conventions in CC uploads:
(major.minor.internal)= aa.bb.cc; for example SLV Denuvo 1.02.00
aa=major change (e.g. new weapons setup, role changed);
bb=minor change (this change is still noticeable by a user and he should read the change as it has impact on how he uses the vessel or on how he perceives it as it changed visually);
cc=internal change (everything is nearly the same for the user and he doesn't really need to take notice, still it's changed in some way; for example changing rail dockers would not be an internal change but a minor one, as the user needs to know this as he has to adapt his rails - on the other hand fixing some interiour blocks that got rotated wrong, or fixing spelling mistakes in displays is a typical internal update)
Naming Conventions:
(Type prefix)(Name)(Update or versions)
for example: "TUR Rippliex 180225", "FGT Black Bee v15 with new power"
- SPL Supply Entity, ranging from Transporters over Cargocontainers up to Warheads or shooting ranges.
- SCT Scouts, non combat oriented ships with the main purpose of having a good jump drive. Radars or stealth engines are optional.
- SLV Salvager or Miner
- FGT Fighter, those are generally below 50m length in my setups.
- CRV Corvette, generally below 120m length
- GAM Minigame related entities, for example small hover bikes for race tracks, or manually operatable public turrets.
- _s prefix for backups of stations, example: _s OZ 180226 (yymmdd)
- TUR Turrets, best used with modules setup, e.g. "TUR mb 15-14 Rippliex 180228"
- CIT City build related entities, for example a 25x25 build plate that gets docked to the homebase, where lower ranked members can build their house onto.
- STA Station that is not a backup or a WIP and ready to use.
- suffix: poc proof of concept
- CAR Carrier
- TMPL Ship that has templates and schematics, for example a platform with a stockpile of 5x5x5 furniture objects. Ready to be pasted onto new buildings.
- MOD Modell of an entity, often used after prefix e.g. CAR MOD Otzelot
- unused: BTLS - Battleship, FLGS - Flagship
*the start format of this thread
25.09.7016 Settled down and founded "Phoebe Station". Off to a new world and a fresh start.
26.09.7016 Shieldgenerator and Fabrication Hall
26.09.7016 Archives and new Pipeway
27.09.7016 Completed my new scouting ship "Knight": 50mass, 30sec Jump Drive, Overdrive, 4k shields.
28.09.7016 Added Turrets
30.09.7016 Control room redesign
02.10.7016 Hangar, Shipyard and Flight Control Tower
07.10.7016 First Logic: Random Pirate Spawn Timer
08+09.10.7016 Turret Designing and Circular Staircase
10.10.7016 Constructed SLV Fira, a below 50k credits starting salvager
15.10.7016 Multiple Projects in Progress: Cargo Silo, Capacitor Battery, Fighter, Chess
22.10.7016 Level 2 Starter Salvager Progress
12.02.7017 Fighter Colonial Viper mk II and Salvager Fedora
13.02.7017 WIP Donnanger / Rocinante inspired ship
18.02.7017 Progress for the new military ship
23.02.7017 Hangar stuff
26.02.7017 FGT Nioker mk1
02.03.7017 Progress on the military ship and some base extensions
28.03.7017 WIP Update CRV Mantis
29.04.7017 Several new builds and stuff
26.10.7017 Time to come back: Hangarbay with moving docking platform, small medical and factory interior props
04.11.7017 New interior props (ex: med chair, heater, water tank, shield gen), Salvager Fedora update, Brierie station progression
25.09.7016 Settled down and founded "Phoebe Station". Off to a new world and a fresh start.
26.09.7016 Shieldgenerator and Fabrication Hall
26.09.7016 Archives and new Pipeway
27.09.7016 Completed my new scouting ship "Knight": 50mass, 30sec Jump Drive, Overdrive, 4k shields.
28.09.7016 Added Turrets
30.09.7016 Control room redesign
02.10.7016 Hangar, Shipyard and Flight Control Tower
07.10.7016 First Logic: Random Pirate Spawn Timer
08+09.10.7016 Turret Designing and Circular Staircase
10.10.7016 Constructed SLV Fira, a below 50k credits starting salvager
15.10.7016 Multiple Projects in Progress: Cargo Silo, Capacitor Battery, Fighter, Chess
22.10.7016 Level 2 Starter Salvager Progress
12.02.7017 Fighter Colonial Viper mk II and Salvager Fedora
13.02.7017 WIP Donnanger / Rocinante inspired ship
18.02.7017 Progress for the new military ship
23.02.7017 Hangar stuff
26.02.7017 FGT Nioker mk1
02.03.7017 Progress on the military ship and some base extensions
28.03.7017 WIP Update CRV Mantis
29.04.7017 Several new builds and stuff
26.10.7017 Time to come back: Hangarbay with moving docking platform, small medical and factory interior props
04.11.7017 New interior props (ex: med chair, heater, water tank, shield gen), Salvager Fedora update, Brierie station progression
Okay if 500m is the biggest, 500m would apply as battleship or carrier. Thats the upper limit. The lower limit is 50m for fighters, because everything smaller doesnt make sense to use in normal pvp when you 1v1. Cruisers are 200-400m and frigattes are up 200m. Corvettes up to 120m.the thing is, that 500m for carrier/battleship, 400m for cruiser, 200m for frigatte, 120 for corvette and 50m for fighter can be scaled down. If a group of people says that 500m is to big for their server they can say 250m is the upper limit and then every ship type gets scaled between 50 and 250m. So corvette goes up to 80m, frigatte up to 120, cruiser 180, battleship 250.
ofcourse when it comes to esport like pvp you need to use reactor sizes and a lot more measurments to equalise out battles
wasnt talking about meta pvp but pvp in general
so you would use 300 as upper limit
Additionally we can keep in mind at what size Schine is building their ships
I think their biggest ships are around 200, they dont want to go bigger
So any crew related stuff will also be able to fit into that.
That got mentioned in a stream by Saber at some point.When I say I want fighters of arond 80m lenght to be able to fit into a carrier, the biggest ship in my own classification would be a carrier of 2x80m+20m hull= 180m wide carrier with a corresponding lenght of at least 450m.
People like to call their builds whatever they feel like, its not bound to any logic. I just say that I want ships of around 80m to fit into my carriers. and that can also be a definition fo rthe upper limit, at around 500m
ofcourse when it comes to esport like pvp you need to use reactor sizes and a lot more measurments to equalise out battles
wasnt talking about meta pvp but pvp in general
so you would use 300 as upper limit
Additionally we can keep in mind at what size Schine is building their ships
I think their biggest ships are around 200, they dont want to go bigger
So any crew related stuff will also be able to fit into that.
That got mentioned in a stream by Saber at some point.When I say I want fighters of arond 80m lenght to be able to fit into a carrier, the biggest ship in my own classification would be a carrier of 2x80m+20m hull= 180m wide carrier with a corresponding lenght of at least 450m.
People like to call their builds whatever they feel like, its not bound to any logic. I just say that I want ships of around 80m to fit into my carriers. and that can also be a definition fo rthe upper limit, at around 500m
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