NeonSturm
StormMaker
1 km/h = 1000m/3600s = ~0.28 m/s :pI set
COLLISION_DAMAGE_THRESHOLD
to 100.0
But still 3 km/h is enough to take damage :/
3km/h = <1m/s
If you have a ship with 1000 mass focusing on one block touching the planet at 3m/s, you have a force of
3m/s = 3*3*10 N = 90N _per_ 1 mass
90'000 Newton, not 100.
90'000 Newton, not 100.
The problem is that you always touch the planet with just 1 block.
Imagine a Plex-Spring/Feather group of blocks - they modify force from your ship and a group of other touching blocks (Hulls or Plex-Landers) used in collision calculations.
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