It's been some time and changes

    Joined
    Dec 14, 2014
    Messages
    745
    Reaction score
    158
    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 2
    Its been a while since posting on here.

    The changes to the power systems seem like a nice idea at first glance.
    A couple things tend to give me a number of questions when looking at it.
    One of the big reasons listed in ditching the old system is supposedly block count.
    However in the new system the issue of a larger reactor needs more chambers and of course the reactor and chambers are going to be made of blocks. If you are using up that much more space for chambers doesn't seem like a lot is changing. If the reactor and chambers combined equal no more than 5 to 10% of the ship then that would be ok. But if that is what one wants to achieve Multiply the current power output by 1o of the current blocks.

    If the attempt to put in a similar power scale with a cut off is done again it really wont have solved anything in fact it will simply make things worse because now you will have more complex systems to fit in the same types of space you had before.

    Like I said in the past if the mimic real power systems by simply increasing efficiency with size there would be none of the current issues.

    As for heat dissipation. Space crafts don't dissipate inside a ship they are designed to channel heat to the exterior and dissipate it as radiation. They also have heat shielding and so on to regulate the heat that comes in from the sun. Usually one side of the ship is to hot the other to cold. You tend to always have one side of the ship real hot and other cold unless something is between you and the sun.

    Not to mention you are supposedly dissipating the heat to an object interior to the craft. There are other ways to dissipate heat. Ships and subs do so by turning heat into power. They reduce heat by lowering rods and reducing the level of the reaction. They also use it to power other stuff such as steam power catapults to launch air craft, water purification, and other stuff. Civilian power plants do the same but also use cooling towers.

    Ships don't generally need stuff like cooling towers because the reactor demand doesn't change extensively and when it does they know the levels to which it will so they increase and decrease the reaction level. Otherwise heat is what is used to create power from any reactor and so having heat dissipation like this is well backwards from reality. In truth this smells as a space filler as a means to simply limit or prevent someone building a ship and putting an over powered reactor in it.

    I really don't get the point of limiting in a sand box when anyone else can do the same thing. It seems like someone is wanting to be able to mimic the movies and use a fighter to take out a cap ship. What they seem to forget is both in the past and in the movies usually a large force of fighters is sent to attack such a target while the rest occupy the defense systems the one ship slips through. The same during any air craft carrier attacks and so on. People don't send a lone small fighter out based on the same technology level to take on a larger target. Since everyone in the game is on the same technology level the need to limit is non-existent.
    Anyone can build any ship if they have the skills to do so if they don't that is there problem not the game.

    To the point:
    Well they have made some great improvements to the game over time. The rail systems, and others.
    At least now they are admitting the power system is flawed. I am not sure they are actually understanding why though. To many blocks is only an issue because of the attempt to limit the size of power. There in lies where the real problem lies there attempt to limit or prevent large scale builds or ships that are overly powerful for their size.
     

    Groovrider

    Moderator
    Joined
    Dec 17, 2014
    Messages
    534
    Reaction score
    195
    • Purchased!
    • Legacy Citizen 4
    Not enough is known about the reactor systems to make too many assumptions at the moment. I would hold off until they publish a better explanation of it. Folks seemed to take their ideas and diagrams as definite facts and figures when they were just a starting point for discussion.
     
    • Like
    Reactions: kurosawa and JinM