The solution for that might be rare resources; So rare that only automated minning fleets can find them. Those rare resources would let you to produce far more advanced ships that are far stronger than normal ones.In medieval age, peoples worked mostly for food. Now we have to work 4 hours a day and everything above is paid via taxes to warmongers, research and rebuilding after destruction - and don'T forget rich peoples which don'T work and their lawyers which aren't really "productive".
The result of my analysis of SM is that we play God as soon as we get automated unlimited mining capacity and can copy+paste produce ships from it without personal involvement required, except the will to do it.
But when we have nano-assemblers and space-craft, what stops us from exploiting asteroids using methods which are toxic for terrestrial environment but cheaper?
What stops us from making a star-sized ship?
I'd suggest that 200m ship made from rarest resources, would outperform planet or star sized ship made from basic crap.
In Stellaris, there are many empires, strong empires don't care about poor ones, because it would be waste of time to attack them.The only sane RTS can happen with if all players are able to hurt and help each other equally, based on their skills.
AI factions could be additional targets here in RTS Starmade.
I'd shoot for survival at the beginning and RTS starting in mid-late game. Also RTS game should start slowly, so you'd have stages like "survival game where you have few automated drones that mine for you". Expensive salvage technology can do it.The only sane Survival can happen if you limit yourself to a single factory or point-of-failure.
It's hard in current state of game, as it's mainly survival now. In RTS, dimplomacy would play bigger role than now.The only sane Creative can happen if you can show your creations on a server without having to risk it being blown up.
We have the same thing now. You can build pretty ship or cube of doom. It can happen in every game, no reason to exclude RTS players from being creative builders. It's actually easier, as now you might build pretty ship at the beginning, but later you will need to scale it, which might make you want to just put some block of cannons under your ship.As long as you create a collection where every byte of data is important for the whole, it's Creative.
As soon as you copy+paste to make "more" to make it "better" in combat, it will become RTS.
If You'll have fleets of standarised ships, then it would be easier, as you final design, will be final for whole group of ships.
Hunting down offline players is pitfal of every Multiplayer RTS.When these two merge, your power-level grows exponentially which is toxic for RTS with many factions if you aren't online 24/7 and everyone after the fresh server starts.
Life is all about trust.Survival is
But trolls which enjoy destruction will ruin your MP-survival game if you do not make it offline or with trusted members.
- exploring the easiest at-hand solution to a treat (only works once).
- speed-racing through tutorials or a self-made checklist (works after you did #1)
- facing treats however big you are or have built - it could bomb you back to stone-age too! No personal safe-files on MP-servers.