How difficult is it to change those values? Like I've mentioned elsewhere around here, I plan to reset my server when the next major update hits and want to tweak some settings such as sector size. These changes sound interesting but I don't recall seeing settings like that in the server.cfg file.
It's a question of opening the file in notepad and changing numbers. The difficulty is in knowing what files to open, what parameters to tweak and what numbers to use. Of those details, I am sadly ignorant.
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I don't think that advanced armor should have any more mass than basic armor. Just as modern tanks have switched to using composite layered armors to achieve the same results as steel plates and reduce weight.
Actually modern composite armor is vastly superior to pure steel plate in almost every way. Half a meter of modern composite armor will stop almost any tank weapon. Those same tank weapons could penetrate full meters of regular steel. So at the same time as being lighter than steel, they are better than steel.
There are a few downsides to such composite armor of course. Versus smaller rounds, that would stand no chance of actually penetrating either a half meter of composite or a similar weight of normal steel, versus the composite such smaller rounds can damage the internal structure of the composite sufficient to degrade it's effectiveness. It's not quite the same thing as ablative, but composite cannot sustain as much abuse as regular homogeneous steel. Composite armor therefor requires much more maintenance and replacement than would steel during combat operations. Composite armor is also 'much' more expensive than standard steel.
This is why for things like light armored vehicles that are being armored sufficiently to protect against machinegun fire, the armor of choice remains steel plate (or if the budget is available titanium, or if weight is too critical, aluminium). Metal can handle multiple small impacts with vastly more effectiveness than composite. For everything else, and given sufficient budget, composite rules.