This however is probably too simplified a solution as you could easily dock large chunks of shields and power without the diminishing returns of adding them to your main ship so there would have to be another balancing factor.
I already made this manual reactor which requires 1 person to permanently shoot powerdrain/supplybeams. Apart from that the same system could be used with automated weaponcomputers using the upcoming logic system. (I'm already planning the next generation)
(You probably already know above stated anyways since you also posted on that thread ^^)
The interesting thing about the construction was that all systems to make it to make it not only working but also efficient required a lot of space (temporary energy storages, powerdrainarrays, powersupply arrays, even more temporary storages and ofcourse the power generators).
Therefore a system using powersupply/drainbeams is not as effective as you might think.
- One single 648 long power segment:
Recharge: 808 494.633 e/sec
Dimensions: 648 x 1 x 1
Volume: 648
Recharge per volume: 1 247.676 902 e/(sec*m³)
- I remember seeing this as a 1 million powergenerator with the smallest dimensions (pretty old):
Recharge: around 1 000 000 e/sec
Dimensions: 22 x 22 x 22
Volume: 10 648 m³
Recharge per volume: around 91,914 350 e/(sec*m³)
- My prototype provided theoretically (didn't test it yet):
Recharge: 107 034 675 e/sec
Dimensions: 222 x 104 x 91
Volume: 2 101 008 m³
Rpv: 50,944 439 e/(sec*m³)
Note: Rpv increases slightly with increasing size/decreases with decreasing size.
- Chunks of energygenerators build to reach around 100 000 000 e/sec
Recharge: 99 168 100.28 e/sec
Dimensions: 158 x 158 x 158
Volume: 3 944 312 m³
Rpv: 25.142 052 e/(sec*m³)
Note: Rpv approaches 25 e/(sec*m³) with increasing recharge.
As you can see: In a system where you simply dock modules to add their stats to the ship the regeneration would be twice as high in the same volume than if you would use the system with powerdrains/supply.
On the other hand the powerdrain/supply system would provide only twice as much energy as simply placing a bunch of blocks making it imo with the upcoming thruster changes far away from overpowered
I think that if the powerdrain/supply system won't get fixed it it would be a good system to increase the
complexity and diversity in the construction of large ships.
With such a system the player is
encouraged to
design and
construct additional power recharge rather than just placing a bunch of blocks.
In addition this system would also give the upcoming logic system more functions and therefore more
depth.
And it finally gives powersupply-beams a function, since if a ship really relys on power storage its always better to go for powerdrain-beams, since the also have a combat use and don't take much space on ships big enough to rely on power storages.
I personally hope it won't get fixed and already thought of a suggesting a similar way to provide shieldregen/anything else for a ship using shieldinjector/support/whatever-beams.
As stated above: if you build a big ship now you just have to place giant chunks of shield blocks/power generators/powerstorages/etc... .
Since many systems are getting reduced with increasing size, it would be an interesting mechanic overall to dock additional modules with less efficiency due to the requirement of transferbeams.
Small ships would still have much higher efficiencys per blocks/Big ships wouldn't benefit too much and have new vulnerabilitys.