I see so little about interior design on the forum, so I thought I'd post a little something. This thread is to share interiors and to talk about how they're best made.
Other threads concerning themselves with interior:
Some insights in interior design:
Other threads concerning themselves with interior:
Yes. It rotates.
Features a light switch and overview over the hangar.
This hallway is subject to depressurization when the hangar doors open. The turrets are anti-personnel.
Some insights in interior design:
- It's good to plan out the height and position of your floors. For this ship I use a floor height of 13 in some places, 8 in others, and 15 in others still. I wish I'd have done that differently, but I already started building before I ever considered this.
- Make sure the interior makes at least some sense. Don't put the infirmary halfway across the ship from the hangar in case a fighter pilot needs treatment for example.
- Make sure you stick with a consistent theme but vary things enough to make everything seem like its own place. If people confuse engineering with living quarters you're doing it wrong.
- If your ship is large enough for people to get lost in, try adding places of significance; landmarks, if you will. This will help people roaming the ship to create an internal map of the ship. The planet in my first screenshot is a good example.
- Try to keep the number of crew in mind when designating rooms. It makes no sense to have living quarters or bunks for ten people and provide a canteen big enough for 30 while only having restrooms for two. I'm not too proud of the way I'm handling that in this project but being aware of it helps a great deal.
- Avoid symmetry. My ship isn't very wide, but if you have a wide ship and make it X-axis symmetrical people will lose their way. My ship is long and high, so I'm making sure not to make it Z-axis or Y-axis symmetrical. Even in my case I'm designating some rooms differently, such as shared showers replacing part of the living quarters on only one side of the ship and having a conference room replace two of the offices.
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