Mostly we all just pop planets and harvest the plates. They're kind of disposable and not very valuable compared for example to a roid ring that spawns larry(Larimer). This is because whole planets (ie plates still attached to a core) confer no benefit of any sort. With good reason, perhaps, since extensive building on planets hurts everyone. It's a bit of a shame though, because if planets held a role different from being basically large, segmented roids it would literally double the kinds of dynamics we use in interacting with spatial bodies.
What if one "deep-core mine" or "farm center" could be placed per attached plate that constantly generated a valuable resource? Something existing and already valuable like Rammet &/or Sertise)? I'm thinking a single block item, where only one could be placed per core-attached plate entity the same way only one faction module can be placed per ship entity - to prevent lag from too much planetary construction. Popping that planet would no longer be a foregone conclusion for the harvesting player - instead it might pay to plant harvesters on each plate and harvest them regularly. In fact, factions with planets in their home systems would now have a pretty solid reason to defend their planets against destruction, perhaps by building a defense grid of stations in space near it (because obviously we still want to avoid the lag-bomb that is massive construction ON the surface of a planet). Thieves would also have a good reason to try and ninja down to the surface, find the faction block, kill it and steal all the delicious loot.
This would be an easy-to-implement solution because it doesn't create a whole new resource (like "make food!" suggestions), just a single new harvesting/factory block. It would add a whole bucket of fun new issues relating to planets though by yielding a benefit for NOT popping them or allowing ones in your territory (apply territory harvesting bonus?) to be popped.
Just a simple way to spice the soup a bit.
What if one "deep-core mine" or "farm center" could be placed per attached plate that constantly generated a valuable resource? Something existing and already valuable like Rammet &/or Sertise)? I'm thinking a single block item, where only one could be placed per core-attached plate entity the same way only one faction module can be placed per ship entity - to prevent lag from too much planetary construction. Popping that planet would no longer be a foregone conclusion for the harvesting player - instead it might pay to plant harvesters on each plate and harvest them regularly. In fact, factions with planets in their home systems would now have a pretty solid reason to defend their planets against destruction, perhaps by building a defense grid of stations in space near it (because obviously we still want to avoid the lag-bomb that is massive construction ON the surface of a planet). Thieves would also have a good reason to try and ninja down to the surface, find the faction block, kill it and steal all the delicious loot.
This would be an easy-to-implement solution because it doesn't create a whole new resource (like "make food!" suggestions), just a single new harvesting/factory block. It would add a whole bucket of fun new issues relating to planets though by yielding a benefit for NOT popping them or allowing ones in your territory (apply territory harvesting bonus?) to be popped.
Just a simple way to spice the soup a bit.