If anybody knows, and im sure you do, sci-fi ship don't just have a thruster on the back of the hull, they need and engine inside the ship. This usually powers the thruster, along with consuming energy from the ship, often with a consumed resource, such as dilithium, in the case of Star Trek.
With engines out and about, we would probably think "Hey! Why do we only have Hyperflux? Why no Faster-Than-Light stuff?" well, Iv'e thought about this, and the speed of light is 1,079,252,849 K.P.H. the regular speed being 50 K.P.H. Quite a difference... However, we could have a second best alternative: 10,000 K.P.H. this, of course, would slow down most people's computers, and, as i have tampered with the max thrust and acieved this speed, could crash the game. So possibly we could try some kind of Hyperdrive. Something that would allow for accelerated travel.
The way this would work is you would select it by putting it on hotbar. Then when activated, like radar jamming and cloaking, it would stay on until deactivated or power ran out. during activation, all surroundings would be blocked by some kind of Hyperspace-Warp-Transdimentional effect, much like the effect seen on Star Trek 2009 during warp. The speed indicator would show "Hyperspace Speeds" rather than an actual value. When Hyperspace is deactivated the game would calculate how long you had been in this Hyperspace, then apply how far per second you travel, then drop you off at the calculated endpoint. i know this will raise the question "What will this look like to other players?" Well, I say to that: they would see one of three. 1). A streak of whatever the Hyperspace graphic looked like flying past. 2). A warping of the backgroung and entity visual flying past, simulating extremely fast travel, or 3). A "Ghost Image" of whatever the ship you are flying looks like.
Thank you for reading, and thanks Schema for such a great game.
With engines out and about, we would probably think "Hey! Why do we only have Hyperflux? Why no Faster-Than-Light stuff?" well, Iv'e thought about this, and the speed of light is 1,079,252,849 K.P.H. the regular speed being 50 K.P.H. Quite a difference... However, we could have a second best alternative: 10,000 K.P.H. this, of course, would slow down most people's computers, and, as i have tampered with the max thrust and acieved this speed, could crash the game. So possibly we could try some kind of Hyperdrive. Something that would allow for accelerated travel.
The way this would work is you would select it by putting it on hotbar. Then when activated, like radar jamming and cloaking, it would stay on until deactivated or power ran out. during activation, all surroundings would be blocked by some kind of Hyperspace-Warp-Transdimentional effect, much like the effect seen on Star Trek 2009 during warp. The speed indicator would show "Hyperspace Speeds" rather than an actual value. When Hyperspace is deactivated the game would calculate how long you had been in this Hyperspace, then apply how far per second you travel, then drop you off at the calculated endpoint. i know this will raise the question "What will this look like to other players?" Well, I say to that: they would see one of three. 1). A streak of whatever the Hyperspace graphic looked like flying past. 2). A warping of the backgroung and entity visual flying past, simulating extremely fast travel, or 3). A "Ghost Image" of whatever the ship you are flying looks like.
Thank you for reading, and thanks Schema for such a great game.