Hello! I've been playing the game ever since before the pulse blocks were first introduced, and I noticed that a hardcap for weapon range was made. Personally, I feel this detracts from the game, as I remember being able to have a scout guide cross-sector fire from a larger ship, and I remember that being quite fun.
With the current farthest possible range at 2,000 meters, that is not possible. Along with that, I have a harder time destroying ships designed to simply tank others' fire. While I do have relatively large ships, my newer ones are designed to be lighter amd faster, while shooting at longer range than those tank ships. However, with this range cap, the only alternative is to build a larger tankship, and that ends up with a long line of people building game-crashing tankships to one-up eachother, while leaving smaller ships useless.
My reccomended fix would be to have a softcap of around 10,000 meters, and make it much easier to have ranges of around 3-5,000, while making the higher ranges only available to sniper weapons.
With the current farthest possible range at 2,000 meters, that is not possible. Along with that, I have a harder time destroying ships designed to simply tank others' fire. While I do have relatively large ships, my newer ones are designed to be lighter amd faster, while shooting at longer range than those tank ships. However, with this range cap, the only alternative is to build a larger tankship, and that ends up with a long line of people building game-crashing tankships to one-up eachother, while leaving smaller ships useless.
My reccomended fix would be to have a softcap of around 10,000 meters, and make it much easier to have ranges of around 3-5,000, while making the higher ranges only available to sniper weapons.