As it stands right now in-game, with the AI fixed so they actually fire their damage beam and pulse weapons (still, the pulse barely even works on isanths)
The problem though is that while the weapons and their ranges sound fine on paper, they are absolutely terrible in-game.
Here is what is always happening when I face off against damage-beam isanths:
they are always hovering out of range, at the default distance they hover when shooting AMCs (which have no issue hitting me)
The devs have said they wanted to keep the range for damage beams lower than that of AMCs because supposedly its easier to hit stuff with damage beams from a distance than it is with AMCs. I think that is total bullcrap because when I use damage beams I barely can ever hit anything because in order to hit stuff in this game (especially with lag on multiplayer) you always have to aim somewhat ahead of your target. I have a much easier time hitting stuff with AMCs than I do with damage beams. So please, make the range for cannons and lasers the same.
The range limitations of damage beams would be fine if they were actually doing damage practically every millisecond, but no, instead they do it in long ticks just like AMCs. Because of this their crappy range is hardly justified at all. If anything, they ought to have DOUBLE the range of cannons, so that their crappy accuracy and long damage ticks are actually worth it.
The problem though is that while the weapons and their ranges sound fine on paper, they are absolutely terrible in-game.
Here is what is always happening when I face off against damage-beam isanths:
they are always hovering out of range, at the default distance they hover when shooting AMCs (which have no issue hitting me)
The devs have said they wanted to keep the range for damage beams lower than that of AMCs because supposedly its easier to hit stuff with damage beams from a distance than it is with AMCs. I think that is total bullcrap because when I use damage beams I barely can ever hit anything because in order to hit stuff in this game (especially with lag on multiplayer) you always have to aim somewhat ahead of your target. I have a much easier time hitting stuff with AMCs than I do with damage beams. So please, make the range for cannons and lasers the same.
The range limitations of damage beams would be fine if they were actually doing damage practically every millisecond, but no, instead they do it in long ticks just like AMCs. Because of this their crappy range is hardly justified at all. If anything, they ought to have DOUBLE the range of cannons, so that their crappy accuracy and long damage ticks are actually worth it.