Note: I'm finding this ludicrously difficult to explain, so please bear with me. :/
Something that I'd really like to do is create my own UI on blocks inside of my ship, similar to Elite: Dangerous.
In the image above, you can see a small cockpit for one of my fighters. I can't do much with only a Display Module, but something that I'd like to add more functionality to 3D UI, rather than use the standard hotbar and health/power/speed bars.
My proposal, is to not only create a 3D block UI thingy that can be placed into the cockpit, but to also use this to streamline the UI in a much nicer way.
These blocks would be holographic and 3D, and would only move if the ship moved. There would be a number of UI blocks that could streamline the HUD, such as:
That's pretty much all I can say about it, as stated previously, I had a lot of trouble explaining this, so hopefully I managed to get the idea through. :P
Something that I'd really like to do is create my own UI on blocks inside of my ship, similar to Elite: Dangerous.
In the image above, you can see a small cockpit for one of my fighters. I can't do much with only a Display Module, but something that I'd like to add more functionality to 3D UI, rather than use the standard hotbar and health/power/speed bars.
My proposal, is to not only create a 3D block UI thingy that can be placed into the cockpit, but to also use this to streamline the UI in a much nicer way.
These blocks would be holographic and 3D, and would only move if the ship moved. There would be a number of UI blocks that could streamline the HUD, such as:
- 3D minimap, essentially the current minimap, yet can be placed wherever and would be look as if it was 3D, rather than the current 2D feeling one.
- Power, would simply be bars that can be placed, again, wherever and would only move with the ship, rather than the camera
- Systems Menu, would have three different categories that can be switched between by holding Ctrl while scrolling the mouse wheel, the three categories would be, Offensive (cannons, missiles, beams, pulse, shield/power drain, inhibitors), Support (Power/shield supply, Astrotech, radar jammer, cloak, push pulse), Utility (Jump drive, docking, logic, salvage)
- Hull, armour and shields, would be bars that can either be placed as only bars, or surrounding a 3D holographic recreating of the current ship.
That's pretty much all I can say about it, as stated previously, I had a lot of trouble explaining this, so hopefully I managed to get the idea through. :P