The current ship yard building animation is simply blocks are added seemingly at random until the ship is complete, which doesn't look that great, especially with larger ships.
So, I think it could be improved massively by having the different kinds of blocks come in at different intervals, like the ship is actually being built logically by workmen.
One way it could go:
1) Any basic hull is added (and the metal strut decoration blocks), as they are often used for interiors, so it would give the impression of adding a frame
2) Standard and advanced armor starts to be added, but is done slowly, and if possible, in large square sections, so it appears that large plates of armor are being added at a time
3) Basic system blocks are added, like power, shield, and thruster blocks, as they are the most essential in any ship (only 50% of the armor is added by this point)
4) The other systems are added, like weapons and effect modules. (Armor is now about 75% complete)
5) Finally, all of the armor is added, and decoration blocks are added
The order and specifics could be fine tuned, but this is the basic idea.
So, I think it could be improved massively by having the different kinds of blocks come in at different intervals, like the ship is actually being built logically by workmen.
One way it could go:
1) Any basic hull is added (and the metal strut decoration blocks), as they are often used for interiors, so it would give the impression of adding a frame
2) Standard and advanced armor starts to be added, but is done slowly, and if possible, in large square sections, so it appears that large plates of armor are being added at a time
3) Basic system blocks are added, like power, shield, and thruster blocks, as they are the most essential in any ship (only 50% of the armor is added by this point)
4) The other systems are added, like weapons and effect modules. (Armor is now about 75% complete)
5) Finally, all of the armor is added, and decoration blocks are added
The order and specifics could be fine tuned, but this is the basic idea.