Read by Council Improved pickup points and Beacons

    Nauvran

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    Pickup points: Currently pickup points show up on the navigation menu whenever you have a raildocker in your hotbar, this is indeed very nice but it gets very cluttered very quickly (especially when a certain cake builds)
    The reason why the navigational filter gets this cluttered so easily is because of a few reasons:
    • People use them as guidance for USD points (as in example 1)
    • people use them for cranes and other logic contraption.
    With reason 1 it would be extremely handy if we could rename the pickup points to let pilots have more easy finding their way to "docking port 1".
    Along with this I also suggest that pickup points will not show up on the navigation when the block is receiving a logic input. this would be useful for some complex logic/rail systems.

    TLDR: let us rename pickup points and let pickup points dissappear in the nav when the block is occupied.


    Beacons:
    Currently beacons just looks like missiles strapped to a white light, kinda wierd, not that useful nor pretty. So to improve this block it would be both handy and nice if we could add navigational markers and names to them, to well... guide people. (This could maybe also be used as checkpoints for AI later on?)
    The beacons should also have their own check mark in the navigation menu so that we can enable/disable them on the HUD.
     

    therimmer96

    The Cake Network Staff Senior button unpusher
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    Yes. Schine do this.
     

    Lukwan

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    I would like it if the beacon or light-blocks could be used to Master another block so that the slave-block gave off the beacon's light-bloom (or colored light). This would include the non-physical blocks like the pick-up rail, allowing non-collision guide-lights.