Area triggers in their current state toggle adjacent logic whenever an object intersects their detection area. This is not ideal.
It would greatly increase their functionality if they output an off signal when objects exit the are or when there are no objects left in the area. Perhaps it could require a pulse to check the area and change state like the new detector block.
It would greatly increase their functionality if they output an off signal when objects exit the are or when there are no objects left in the area. Perhaps it could require a pulse to check the area and change state like the new detector block.