Repeating the typical request for the game's strongest suite:
Improve advanced build mode tools to improve build flow.
For this suggestion, I am focused on the selection, removal, and pasting of parts/clipboards/templates.
1. The dimension-based advanced removal process (normally right-click) should affect the exact same dimensions as the advanced placement (normally left-click). There simply should not be a different area effected by multi-block removal than multi-block placement. The yellow outline for advanced mode build area should be the location for both effects. Once this is in effect, the "Remove Mode" checkmark in advanced mode with red outline can be removed as unnecessary.
2. There should be an option to limit the paste contents to the build dimensions currently selected. (E.g. if you have a "clipboard" that is 3x7x5, but this toggle is engaged and your advanced build mode area is 2x4x4, then you will only paste 2x4x4 of the original clipboard instead of the whole thing.) There needs to be a "crop" button, to allow the user to move the selection box around the template, to select exactly which part of the template will be in the new paste group. The game can utilize the existing cuboid-area selection control on a ghost-copy of the template to make this "cropping" more intuitive.
3. There should be controls that select where a paste is placed, with detailed X, Y, and Z coordinate controls. I wouldn't mind if it was exactly like the selection control, where you manually pick one corner and navigate to the other. You should be able to select any size area you wish, and then the "template" should fill in the area, with multiple copies starting at the first block, if the selected area is bigger than the template.
I have found that unless many, many pasted copies are needed, which suggests a boringly repetitive design but can yield dividends on paste experimentation, it's typically easier to paste a template once and then manually reconstruct it where needed. (Or manually reconstruct the block layout from memory) In my experience, manual placement of blocks takes the same amount of time as pasting templates, while providing opportunities for optimized layouts. One of the benefits of templates should be easier and faster placing of multiple blocks in a good pattern. Unfortunately, the existing problems with false placement "ghosts" and weird placement "anchors" makes the template placement take as long or longer as manual block placement.
tl;dr: All points suggest that the paste-ghost placement should be fixed; it is usually a block off in one or more dimensions when pasting.
1. make multi-block removal to affect the same "group" of blocks as multi-block placement.
2. Allow the builder to "crop" templates and other multi-block "clipboards", possibly using the existing cuboid selection control. Fix paste-ghost location in preview.
3. Allow the builder to flood-fill a selection area with a template or multi-block "clipboard". Fixing the paste-ghost location is even more important here.
Improve advanced build mode tools to improve build flow.
For this suggestion, I am focused on the selection, removal, and pasting of parts/clipboards/templates.
1. The dimension-based advanced removal process (normally right-click) should affect the exact same dimensions as the advanced placement (normally left-click). There simply should not be a different area effected by multi-block removal than multi-block placement. The yellow outline for advanced mode build area should be the location for both effects. Once this is in effect, the "Remove Mode" checkmark in advanced mode with red outline can be removed as unnecessary.
2. There should be an option to limit the paste contents to the build dimensions currently selected. (E.g. if you have a "clipboard" that is 3x7x5, but this toggle is engaged and your advanced build mode area is 2x4x4, then you will only paste 2x4x4 of the original clipboard instead of the whole thing.) There needs to be a "crop" button, to allow the user to move the selection box around the template, to select exactly which part of the template will be in the new paste group. The game can utilize the existing cuboid-area selection control on a ghost-copy of the template to make this "cropping" more intuitive.
3. There should be controls that select where a paste is placed, with detailed X, Y, and Z coordinate controls. I wouldn't mind if it was exactly like the selection control, where you manually pick one corner and navigate to the other. You should be able to select any size area you wish, and then the "template" should fill in the area, with multiple copies starting at the first block, if the selected area is bigger than the template.
I have found that unless many, many pasted copies are needed, which suggests a boringly repetitive design but can yield dividends on paste experimentation, it's typically easier to paste a template once and then manually reconstruct it where needed. (Or manually reconstruct the block layout from memory) In my experience, manual placement of blocks takes the same amount of time as pasting templates, while providing opportunities for optimized layouts. One of the benefits of templates should be easier and faster placing of multiple blocks in a good pattern. Unfortunately, the existing problems with false placement "ghosts" and weird placement "anchors" makes the template placement take as long or longer as manual block placement.
tl;dr: All points suggest that the paste-ghost placement should be fixed; it is usually a block off in one or more dimensions when pasting.
1. make multi-block removal to affect the same "group" of blocks as multi-block placement.
2. Allow the builder to "crop" templates and other multi-block "clipboards", possibly using the existing cuboid selection control. Fix paste-ghost location in preview.
3. Allow the builder to flood-fill a selection area with a template or multi-block "clipboard". Fixing the paste-ghost location is even more important here.