This one is just really kinda "It would be cool, but would have no effect on actual gameplay at all". Basically, I'd enjoy it if cargo blocks showed some idea of what was in them based on the skin it uses.
So if you had storage for unrefined goods, it would look like a pile of crystals, or a pile or rubble ore. Refined raw materials looking like racks of tubes. Weapons in crates with I dunno, skull and crossbones on them or what kind of weapons they were.
So that there would be more reason to build cargo space into a ship or station in a meaningful way, instead of just hiding them in with the other systems. Make the cargo look diverse and interesting so that you'd want to show it off, maybe even use it as a decoration.
Heck, I could totally see if currency could be given a physical block just so I could build a giant bank vault that would fill up with gold coins Scrooge McDuck style.
So if you had storage for unrefined goods, it would look like a pile of crystals, or a pile or rubble ore. Refined raw materials looking like racks of tubes. Weapons in crates with I dunno, skull and crossbones on them or what kind of weapons they were.
So that there would be more reason to build cargo space into a ship or station in a meaningful way, instead of just hiding them in with the other systems. Make the cargo look diverse and interesting so that you'd want to show it off, maybe even use it as a decoration.
Heck, I could totally see if currency could be given a physical block just so I could build a giant bank vault that would fill up with gold coins Scrooge McDuck style.