My personal dreams for crew are a lot like whats in the OP or otherwise already mentioned here. I would like them to be able to make more automated decisions, without my say-so, if i appoint them to such a command position, comparable to a sapient AI, as opposed to simpler ai controllers. All of which i would hope to be available to pilot ships or manage ship systems on my flagship, mind.
I need crew to be able to do basic infantry combat, repairs and all that fun stuff obviously.
I would also like them to automate things chambers can automate, like keeping my jump drive, thrust blast etc charged (under certain special conditions, like if reactor power usage already exceeds 80% dont charge the drive except under direct orders to do so) and switching to backup reactors when the active one fails. Because on big ships with big reactors, thats a buttload of expensive chamber blocks vs a couple crewmen's salaries and workstations (im assuming theyd need them.) Or one sapient ai administrator.
I kinda expect human crew, sapient ai, and simple drone ai to have different approaches to combat. Like human crewmen might fly a fighter or bomber like a wwii/starwars style dogfighter and do fly-bys of targets, approach from behind up to x range to get good accuracy, drone ai to do their orbit within x radius thing by default, and sapient ais to have their unique strategy.
I need crew to be able to do basic infantry combat, repairs and all that fun stuff obviously.
I would also like them to automate things chambers can automate, like keeping my jump drive, thrust blast etc charged (under certain special conditions, like if reactor power usage already exceeds 80% dont charge the drive except under direct orders to do so) and switching to backup reactors when the active one fails. Because on big ships with big reactors, thats a buttload of expensive chamber blocks vs a couple crewmen's salaries and workstations (im assuming theyd need them.) Or one sapient ai administrator.
I kinda expect human crew, sapient ai, and simple drone ai to have different approaches to combat. Like human crewmen might fly a fighter or bomber like a wwii/starwars style dogfighter and do fly-bys of targets, approach from behind up to x range to get good accuracy, drone ai to do their orbit within x radius thing by default, and sapient ais to have their unique strategy.