So, as many people know, there's an update for thrust coming at some point. The purpose of this thread is to throw some ideas around that could overhaul thrust, as well as work in conjunction with my Change Warp System suggestion.
Max Speed Determination
Max speed has been something of a problem for a significant time now, as there's always a universal max speed set by server owners. This system will allow for max speed to scale using a thrust to mass ration (t:m) and a base max speed (mS).
Server owners will set a base max speed, which will be used to scale up or down. The max speed will be determined using this formula:
Multiple Thruster Types
As the topic of this suggests, there would be multiple forms of thrust that would affect how the general propulsion of a ship works. There are four types of thrusters:
These will continue to reinforce the idea of creating specific roles for ships, using different forms of thrust to allow more diversity between ships, and create roles such as an interceptor. It of course will add significantly more depth to when it comes to putting thrust on your ship, as each type alters the ship in a variety of ways, as mentioned above.
These ideas are subject to change with community opinions, the values/formula can easily be changed due to discussion on how it can be better balanced.
Max Speed Determination
Max speed has been something of a problem for a significant time now, as there's always a universal max speed set by server owners. This system will allow for max speed to scale using a thrust to mass ration (t:m) and a base max speed (mS).
Server owners will set a base max speed, which will be used to scale up or down. The max speed will be determined using this formula:
Max Thrust = (t/m) * mS
So, if I have a mass to thrust ration of 4:10, and the base max speed is 150, then the formula will look like this:
Max Speed = (4/10) * 150
Max Speed = 60
This system would allow for certain ships to be faster than others, adding more variety/diversity to ships and reinforce the idea of roles, and will work with my Change Warp System suggestion, as it'll provide a max speed to reach in order to warp.Max Speed = 60
Multiple Thruster Types
As the topic of this suggests, there would be multiple forms of thrust that would affect how the general propulsion of a ship works. There are four types of thrusters:
- Hypercoil Flux Thrusters: These are the base thrusters that are already implemented. Max Speed Modifier: none Acceleration Modifier: none
- Sub Light Thrusters: Sub Light thrusters are able to put out more grunt in general, granting a significant boost to max speed with a less significant boost to their acceleration, and are cheap to buy. However, they require fuel in order to operate, making them rather costly in the long run, but are best suited for capital ships. Max Speed Modifier: 3.5x Acceleration Modifier: 2x
- Virtual Plasma Microwave Drive (VPM): The VPM uses intense and precise microwaves in order to interact with virtual particles in a way that it creates a plasma explosion, and thus, thrust. It uses significantly more power than a standard thruster, with only a small increase to max speed, but a horrendously massive boost to acceleration, making it suitable for fighter craft. Max Speed Modifier: 1.5x Acceleration Modifier: 4.5x
- Microwarp Drive: A Microwarp Drive acts similar to the Warp Drive, in the sense that it manipulates space-time to allow the space around the ship, and thus the ship, to move at unmatched speeds. This drive is an exception, as it uses ridiculous power to move at extreme speeds, with a good modifier to both acceleration and max speed. However, since it's using the same system as a Warp Drive, it can be disabled as long as an interdictor is jamming it. You won't be able to move, AT ALL. Max Speed Modifier: 3x Acceleration Modifier: 3x
These will continue to reinforce the idea of creating specific roles for ships, using different forms of thrust to allow more diversity between ships, and create roles such as an interceptor. It of course will add significantly more depth to when it comes to putting thrust on your ship, as each type alters the ship in a variety of ways, as mentioned above.
These ideas are subject to change with community opinions, the values/formula can easily be changed due to discussion on how it can be better balanced.