I like the idea of a light weight armor that can hopefully absorb at least one hit from an alpha weapon before it fails. This would allow for lightweight ships to possibly survive an encounter with a much bigger ship should it be ambushed or otherwise caught by surprise. It would also help with espionage mission should the scout ship be discovered.
A lightweight armor that can only be used once.
The Idea is that the armor (if there is enough of it) would absorb all the damage from a single attack preventing that damage from penetrating into the ship all together. Then the armor would become cracked and useless until it can be repaired.
When a Ceramic armor block is hit, all the damage is absorbed among all contiguous surrounding (touching) ceramic armor blocks. Once all the damage has been applied to the ceramic armor blocks, the affected ceramic armor would become cracked. Cracked ceramic armor blocks only have a single hit point.
If there isn’t enough contiguous ceramic armor, then the Ceramic armor would absorb all the damage that it can, and the rest of the damage would be applied as normal to the rest of the ship.
So basically ceramic armor prevents penetration once. And then provides no protection again until it is repaired.
Example:
For argument's sake, let's say that each ceramic armor block has 100 Hit points. And we have a 100x100x3 size plate.
It could absorb 3,000,000 damage in a single hit before it fails.
A hit of 10,000 damage would create a small circle of about 7 meters in diameter of cracked ceramic armor.
A hit of 1,000,000 damage would create a large circle of cracked armor of covering ⅓ the area of the plate.
A hit of 4,000,000 damage would crack all the armor, and the remaining 1,000,000 damage would be applied to the ship.
A hit of 1 damage to a cracked ceramic armor block will destroy it.
A hit of 10,000 damage to a cracked ceramic armor block would destroy the block and 9,999 damage would penetrate to the block beneath.
I'm curious to see if you guys can think of a way that this could be abused? or if it's too OP.
Thanks
alterintel
A lightweight armor that can only be used once.
The Idea is that the armor (if there is enough of it) would absorb all the damage from a single attack preventing that damage from penetrating into the ship all together. Then the armor would become cracked and useless until it can be repaired.
When a Ceramic armor block is hit, all the damage is absorbed among all contiguous surrounding (touching) ceramic armor blocks. Once all the damage has been applied to the ceramic armor blocks, the affected ceramic armor would become cracked. Cracked ceramic armor blocks only have a single hit point.
If there isn’t enough contiguous ceramic armor, then the Ceramic armor would absorb all the damage that it can, and the rest of the damage would be applied as normal to the rest of the ship.
So basically ceramic armor prevents penetration once. And then provides no protection again until it is repaired.
Example:
For argument's sake, let's say that each ceramic armor block has 100 Hit points. And we have a 100x100x3 size plate.
It could absorb 3,000,000 damage in a single hit before it fails.
A hit of 10,000 damage would create a small circle of about 7 meters in diameter of cracked ceramic armor.
A hit of 1,000,000 damage would create a large circle of cracked armor of covering ⅓ the area of the plate.
A hit of 4,000,000 damage would crack all the armor, and the remaining 1,000,000 damage would be applied to the ship.
A hit of 1 damage to a cracked ceramic armor block will destroy it.
A hit of 10,000 damage to a cracked ceramic armor block would destroy the block and 9,999 damage would penetrate to the block beneath.
I'm curious to see if you guys can think of a way that this could be abused? or if it's too OP.
Thanks
alterintel