Hyper Drive

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    Why not try and add a hyperdrive system? You see it in most if not all sci-fi movies.
     

    Zyrr

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    I\'m going to need 2 guns for this one...

    Did you even make an effort to see if your suggestion had been mentioned before? This is probably THE most suggested item in StarMade, and better yet, you didn\'t say anything about how to implement it.

    GJ, OP. GJ.
     

    MossyStone48

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    This suggestion comes in so often we usually suspect the OP of trying to troll. You can dlete this thread yourslef because there will be someone coming along very shortly to go over all aspects of every drive system ever and prolly say a lot of not nice things to you in the process.

    -my suggestion as a mod-
    =delete this thread theory101=

    or request a mod do it for you.
     
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    A hyperdrive system would be really easy to impliment actually, just have it teleport to a certain location, set like a waypoint, and have it play a cool animation while it loads the new location. But they should also add perminent, name able waypoints, and a hyperdrive computer.
     

    NeonSturm

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    Why not try and add a hyperdrive system? You see it in most if not all sci-fi movies.






    Current defaults:

    • Max speed: 50
    • Dampening: 0.09 (almost 10% - 1:1 thrust makes 100-110 speed possible)




    An easy Warp/FTL/Hyper-drive implemention:

    • WARP_ZERO:
    • MAX_WARP: WARP_ZERO *(5 or 10)
    • WARP_DAMPENING: MAX_WARP/10
    • The warp core blocks can charge and discharge from 0 to 100%

    Calcultions:

    • warpAdd = warpCoreArray.charge* warpCoreArray.add (both between 0 and 100%)
    • active: warpPercent = min(0, max(1, warpPercent +(warpAdd -WARP_DAMPENING) *warpPercent))
    • inactive: warpPercent = min(0, warpPercent -WARP_DAMPENING)

      0% warpPercent-gain at full warp.

    [*]warpPercent >= 0 ?: You need to get beyond warpDampening to enter warp.
    [*]realVelocity = warpPercent*MAX_WARP


    With 50 as standard normal-speed limit, 250 or 500 are possible with warp (about 5 seconds per sector).

    Because it is hyperspace, your sensors only see where and how big and dense objects in each sector are.

    Object-details are visible after you drop out of warp and/or if an object (player ship, AI-warp-interceptor) can warp close to you within 15 seconds (prevent players loosing because of lags).

    • Warp-Intercepors need either long-range sensors (>neighbouring sector) for at least warp-events, or a fast charging and powerfull warp engine.


    What type of Warp/FTL/Hyperdrive do you mean?