Having \"More Hull Blocks in the future\" doesn\'t fix this problem any more than Mass-related hull-strength does.
I agree with you that mass-related hull-blocks is a bad idea because as you said, it doesn\'t make any logical sense.
But the addition of new hull blocks in the future that have higher HP and Armor Rating is an even worse solution. We already have two types of hull, there is no need for more blocks that do the same thing.
Having a bunch of types of hull that all do the same thing is bad game design. Especially if each hull type is just straight up better than the last.
Let\'s think about this logically. Weapons can scale up infinitely as you said. So, just adding better hull blocks into the game never solves the problem. There will still be weapons that treat it like paper at one point or another.
So we need to think of a different mechanic for hull. I mentioned earlier that you could have a mechanic similar in concept to how missiles are vs shields.
It\'s simple, have a mechanic in place where AMC\'s do a fixed amount of damage based on the hull it\'s up against. You could do something as simple as AMC\'s only do 100 damage agaisnt hull. Standard hull would be destroyed in 2 hits, and hardened hull blocks would be destroyed in 4 hits. The numbers here aren\'t exactly important, that type of discretion is best left to the developers, I just want to convey the concept because as a concept, it works. And we already have it in place for missiles, so hull should be strong vs AMC\'s.
If you think about it, it makes sense too. Hull and Shields are two different items that both achieve the same goal, defense. But they are mechanically different. Shields have a strength, missiles are ineffective against them. And they are weak to AMC\'s. Currently, Hull is weak to everything, but the way I see it, it would make perfect sense if it was weak to missiles and strong vs AMC\'s.
It would make missiles better to use against hull, and AMC\'s best to use against shields. Right now missiles are useless, because AMC\'s are best against shields and they are the best at drilling holes in the hull.
I mean right off the bat when you start a standard StarMade game you have enough AMC blocks to make a cannon that takes out standard hull in one shot.
On a side-note, we already have two different type\'s of hull and only one type of shield. It would be neat if the standard hull allowed for more maneuverability while hardened hull slowed you down. With the concept I\'ve suggested here, that type of mechanic would compliment it.