Apparently, the new dev does not have a jump computer or jump module anymore.
Maybe it's inherent to ships as I could use a computer in the weapons menu when removing every computer block of this type.
Other missing blocks are Scanner Computers+Antennas and Jump inhibitor which is apparently tied to the reactor now.
Overdrive passive seems to get replaced by a mobility reactor and ion effect by a defence reactor.
Apparently you can have 2 level-2 chambers but only one level-1 chamber. Everything changes.
I think it's good to replace all these computers and modules with a few chamber-blocks.
I also think it's beneficial to the game to have ship roles depending on the reactor.
(scout, interceptor, ...)
With my 3x5 reactor (15 blocks) I can build a 30m long ship and use about the same number of shield rechargers and the same number of caps or 30 weapon blocks.
This gives me a nice "little" shuttle, but "little" is relative with SM's 1m thick doors.
Perhaps you get not the same amount of guns on your ship, just build a bigger one now.
Has someone a guide how large a decent miner needs to be for the right amount of power to power the right amount of salvagers?
Which size are your new fighters/gunships/escorts/turrets in comparision to these miners?
Maybe it's inherent to ships as I could use a computer in the weapons menu when removing every computer block of this type.
Other missing blocks are Scanner Computers+Antennas and Jump inhibitor which is apparently tied to the reactor now.
Overdrive passive seems to get replaced by a mobility reactor and ion effect by a defence reactor.
Apparently you can have 2 level-2 chambers but only one level-1 chamber. Everything changes.
I think it's good to replace all these computers and modules with a few chamber-blocks.
I also think it's beneficial to the game to have ship roles depending on the reactor.
(scout, interceptor, ...)
With my 3x5 reactor (15 blocks) I can build a 30m long ship and use about the same number of shield rechargers and the same number of caps or 30 weapon blocks.
This gives me a nice "little" shuttle, but "little" is relative with SM's 1m thick doors.
Perhaps you get not the same amount of guns on your ship, just build a bigger one now.
Has someone a guide how large a decent miner needs to be for the right amount of power to power the right amount of salvagers?
Which size are your new fighters/gunships/escorts/turrets in comparision to these miners?