- Turrets receive 100% of ship shields?
- Shield in turret only protect the turret?
- Ship shield recharge will recharge shield capacitor in turrets?
- Ship ion will affect turret shield?
- Turret shield recharge will recharge shield capacitor in ships?
Turret and entities above. In case someone dock something to that turret, who knows ? Be more precise.2. Yes
It was the case before rails but that is pretty old now.I could have sworn that everywhere I read said that turrets NEVER get the parent's shields, but from my experience, turrets behave like all other docked entities when it comes to shielding.
As I Recall:
- Turrets receive 100% of ship shields?
- Shield in turret only protect the turret?
- Ship shield recharge will recharge shield capacitor in turrets?
- Ship ion will affect turret shield?
- Turret shield recharge will recharge shield capacitor in ships?
No, no, and no.3. Ship shield recharge will recharge shield capacitor in turrets?
4. Ship ion will affect turret shield?
5. Turret shield recharge will recharge shield capacitor in ships?
True, if someone docks another thing to a turret, it gets the shields as well. Usually, the only thing docked to a turret base is the turret's barrel, with the secondary use being a rail-basic-docked rail turret adapter to let them stick a smaller turret on a big turret and have it work.Turret and entities above. In case someone dock something to that turret, who knows ? Be more precise.
Fighters, with fleets being a thing, now serve as an en masse attack force. They're a cheap and - if built well - effective means of force multiplication, leaving the enemy with many targets to remove to eliminate your fighting ability. Well-built small craft can destroy large vessels while totaling up to a fraction of the larger ship's mass. With the HP update some time back, larger ships take more damage from having a block destroyed than a small ship, which helps facilitate the fighters' new role.Wait, so weren't fighters' only purpose to take out unprotected turrets everyone said? But they are shielded? So fighters are completely pointless?
Well, I think it's a matter of timing. They can attack the turrets directly after a main battleship cannon (or whatever weapon) has knocked out the main shields.Wait, so weren't fighters' only purpose to take out unprotected turrets everyone said? But they are shielded? So fighters are completely pointless?
Literally the only difference between a fighter and a drone is that a fighter has a fleshy occupant.Hm, I feel like fighters are less useful than I imagined though, unless it is a carrier drone swarm.
I have to agree with you given beams are buffed. 5k fighter with a very good pilot could avoid most cannons and missiles and snipe of turrets which could turn the battle over if the main ships are at parity. Now if beams become a bigger part in turret packages. I doubt these top notch pilots can deal with instant hit weaponsLiterally the only difference between a fighter and a drone is that a fighter has a fleshy occupant.
A fighter was never meant to take out turrets after shields have dropped, you would just use one of your main weapons to do that.
Fighters don't really have a reason to exist, except as Tydeth stated. About 40% of a ship's mass in drones/fighters will kill that ship.
No, the ion has to go on the same entity that has the shields.Just something which crossed my mind:
If you put ion on turrets and let it draw from ship's shields, will it be more efficient to power the ion because the turret has a smaller mass than the ship?
Can I dock the hull to the ship to avoid that interiors increase the energy demands of ionized shields?
And this is different from reality and every science fiction film ever made... how?Hm, I feel like fighters are less useful than I imagined though, unless it is a carrier drone swarm.