I had the idea for this for quite some time by now, what finally made me post this was an argument about taking screenshots on discord (not directly related to this though).
I'm fully aware that I'm not the person who "discovered" all of this, but I think I could be the first to put it all into a dedicated thread on here. All key bindings I mention should be default by now, but knowing this game that may very well change at some point, with or without a good reason (thinking of past key binding changes here). Also not putting this into the Fan Art/Screenshots section because that usually is more about sharing screenshots rather then talking about how to take them. If a mod feels like it really should go there and is out of place here I guess you can just move it there.
The easiest way to get a "UI free" screenshot is F6, however, that still includes several build mode tools, such as symmetry planes and the yellow wire frame. To get rid of said elements, press F1+G before taking the screenshot to hide the entire UI, only build mode only things visible with that should be things like shootout rails. If your build uses a lot of unaesthetic shootout rails ruining the view, try placing a camera, switching into flight mode, going to a camera and then pressing P (allows you to change the viewing position for the camera, basically allowing you to fly around like it's build mode without all the build mode things). Now you can get the perfect angle without any visible shootout rails (I only recommend the build mode F1+G method because imo it tends to be a lot quicker than this).
Now that nothing shows up that shouldn't show up, let's go one step further at improving the screenshot. This brings us to the settings, specifically the graphics part, where you'll find a lovely FOV setting. You basically want it to be low (I'd say <=45) for taking screenshots (I'd recommend turning it down for taking screenshots and turning it up again afterwards).
I hope you find this helpful in case you didn't know about these already.
I'm fully aware that I'm not the person who "discovered" all of this, but I think I could be the first to put it all into a dedicated thread on here. All key bindings I mention should be default by now, but knowing this game that may very well change at some point, with or without a good reason (thinking of past key binding changes here). Also not putting this into the Fan Art/Screenshots section because that usually is more about sharing screenshots rather then talking about how to take them. If a mod feels like it really should go there and is out of place here I guess you can just move it there.
The easiest way to get a "UI free" screenshot is F6, however, that still includes several build mode tools, such as symmetry planes and the yellow wire frame. To get rid of said elements, press F1+G before taking the screenshot to hide the entire UI, only build mode only things visible with that should be things like shootout rails. If your build uses a lot of unaesthetic shootout rails ruining the view, try placing a camera, switching into flight mode, going to a camera and then pressing P (allows you to change the viewing position for the camera, basically allowing you to fly around like it's build mode without all the build mode things). Now you can get the perfect angle without any visible shootout rails (I only recommend the build mode F1+G method because imo it tends to be a lot quicker than this).
Now that nothing shows up that shouldn't show up, let's go one step further at improving the screenshot. This brings us to the settings, specifically the graphics part, where you'll find a lovely FOV setting. You basically want it to be low (I'd say <=45) for taking screenshots (I'd recommend turning it down for taking screenshots and turning it up again afterwards).
1st up a screenshot with normal FOV setting, second with low FOV, it was pretty much the same angle (kept it the same as good as I could), background difference is a result of having to go further out due to lower FOV effectively zooming in, you may notice that the ship isn't nearly as distorted in the 2nd pic.
I got feedback that the difference wasn't really visible in the first comparison, so here is more, default FOV first, low 2nd, just as before
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