- Joined
- Aug 23, 2016
- Messages
- 758
- Reaction score
- 129
As we all know, the vulnerability of stations that don't have homebase invulnerability is a problem.
I thought a thread where we could all post ideas for protecting them, and collectively analyse the ideas and find the holes in them, might be an interesting idea.
This thread is specifically for *player* solutions, not server admin solutions, nor dev solutions.
So nothing like "nerf warheads", or "buff stations" please.
Perhaps together we can come up with an idea that isn't ridiculously difficult, and from a *practical* point of view is effective (even if it still contains theoretical weak points).
The problem essentially has two distinct sides:
So I'll get the ball rolling by putting up some potential ideas for #2:
Post your own techniques.... (*Player* techniques, not admin or dev solutions)
I thought a thread where we could all post ideas for protecting them, and collectively analyse the ideas and find the holes in them, might be an interesting idea.
This thread is specifically for *player* solutions, not server admin solutions, nor dev solutions.
So nothing like "nerf warheads", or "buff stations" please.
Perhaps together we can come up with an idea that isn't ridiculously difficult, and from a *practical* point of view is effective (even if it still contains theoretical weak points).
The problem essentially has two distinct sides:
- Vulnerability in war (fleets pouring on overwhelming firepower)
- Vulnerability to cloaked griefers (ignoring shields with warhead torpedos, and 'cloaker pokers' - warhead-tipped ships ramming stations)
So I'll get the ball rolling by putting up some potential ideas for #2:
- put pulse/pulse weapons in the station hull, and area triggers outside the station to fire them. Whenever a cloaker poker comes close they set off the pulses which destroy all the warheads on the poker, and uncloak it ready to be shot by station turrets. (Thanks to alterintel for that one)
- The above could also be set to fire whenever the station hull shields take any damage.
- Rotating hulls on a station to make damage concentration on one hull location difficult. Even better, multiple rotating hulls inside each other.
- Minefield of small mines that have area triggers to detect cloaked ships, and pulse/pulse to uncloak them.
- To make the minefield above cheaper by reducing the number of mines (and making the mines hard to clear by giving them the station's shield protection) attach the mines to a rotation rail in the centre of the station, so each "mine" sweeps a large area instead of sitting still and watching a small area.
Post your own techniques.... (*Player* techniques, not admin or dev solutions)
Last edited: