How to import blueprints from a 200.xxx install to a 199.xxx install?

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    When the dev build of power 2.0 came out I downloaded it to check it out and played in the dev build exclusively try to get it to work. Built several hulls waiting for the devs to come to their senses and fix power 2.0, instead it has gone from a pile of extremely lumpy, gross and smelly feces to an somewhat smoothed out pile of feces. Adjusting stabilizer distance, re-routing power beams, tweaking integrity formulas does nothing towards fixing the problems with this system. In fact there is no way to get any of my current projects to work with this mess.

    Is there any way to move these ship hulls from the latest dev/release build to the last 199.xxx build or am I going to have to totally rebuild these hulls by hand in the last working build?
     

    Sachys

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    i think you're only safe bet would be to export the shell as a 3d object and import into the older build via smedit or a similar program (other people are far better versed on the deatils of such than I though, so that sadly is where my assitance will end).
     
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    How exactly do you get SMedit to open anyway, I've never been able to get it open. Do I open it with Java or Python (I know it's a Java file, but I think one of the readme files said something about Python).
     
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    When the dev build of power 2.0 came out I downloaded it to check it out and played in the dev build exclusively try to get it to work. Built several hulls waiting for the devs to come to their senses and fix power 2.0, instead it has gone from a pile of extremely lumpy, gross and smelly feces to an somewhat smoothed out pile of feces. Adjusting stabilizer distance, re-routing power beams, tweaking integrity formulas does nothing towards fixing the problems with this system. In fact there is no way to get any of my current projects to work with this mess.

    Is there any way to move these ship hulls from the latest dev/release build to the last 199.xxx build or am I going to have to totally rebuild these hulls by hand in the last working build?
    How exactly do you get SMedit to open anyway, I've never been able to get it open. Do I open it with Java or Python (I know it's a Java file, but I think one of the readme files said something about Python).

    Perhaps this is too late of a reply to the original post, but consider trying to template the newer-game-version structure you wish to use in an older game version.

    Blueprints aren't backward-compatible (at least across as great of a game version gap as 200.xxx-to-199.xxx), but templates are known to be, and might be in this case too.

    If the structure you want to migrate is small enough, set a large enough build area size in the server config file, and you might be able to have it all in a single template.

    Otherwise, copy it in chunks - connections of all sorts (logic, rails, weapons, etc) will be retained within chunks, but lost across different chunks. You will also have to migrate any docked entity in the same way if you don't want to rebuild them either. Plus you will have emptied spaces where the newer-game-version structure had blocks that don't exist in the older game version.

    But this still seems like a much more desirable method than exporting-importing a 3D model (which would reduce your structure to a single type of block specified in SMEdit, as far as I know).
     
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    Perhaps this is too late of a reply to the original post, but consider trying to template the newer-game-version structure you wish to use in an older game version.

    Blueprints aren't backward-compatible (at least across as great of a game version gap as 200.xxx-to-199.xxx), but templates are known to be, and might be in this case too.

    If the structure you want to migrate is small enough, set a large enough build area size in the server config file, and you might be able to have it all in a single template.

    Otherwise, copy it in chunks - connections of all sorts (logic, rails, weapons, etc) will be retained within chunks, but lost across different chunks. You will also have to migrate any docked entity in the same way if you don't want to rebuild them either. Plus you will have emptied spaces where the newer-game-version structure had blocks that don't exist in the older game version.

    But this still seems like a much more desirable method than exporting-importing a 3D model (which would reduce your structure to a single type of block specified in SMEdit, as far as I know).
    Thanks. Managed to get SMEdit to work yesterday finally. Going to try and get a hang of it soon.
     

    Criss

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    Thanks. Managed to get SMEdit to work yesterday finally. Going to try and get a hang of it soon.
    Mind if I ask how? My smedit does not open anymore past the settings window.