This is a medium/small size anti-fighter turret that also uses can/beam @15k dps.
The % of slave systems is staggered so they all have different reload times, which makes the turret gradually space out it's shots, while keeping most of the range and projectile speed advantage from can/beam, might be useful for your own turret.
Another one i made is this inline turret for an armor tanked ship:
These are 150k base dps turrets intended for close range ship to ship fighting, against targets of similar or higher mass. They total 200k DPS from having ion effect on 1/3rd the weapon systems, and the remaining 100k dps is split across 4 groups of can/beam/explosive guns doing 100k damage each per shot, also staggered like the anti fighter turret.
These were designed primarily for survivability since armor tankers tend to lose turrets extremely quickly. The entire boxy section of the ship below the turret head is actually the base, with the turret sticking deep into it:
This allows both turret dockers to be located right in the middle of the ship, and covered in at least 5 layers of advanced armor and another 15 of regular hull. Also gives turrets nearly universal coverage, with only the ships rear not being covered by turret fire, which makes the ship really dangerous when knife fighting, since it's really hard to avoid being in it's firing arcs.