I've been wondering how Starmade generates its procedural skyboxes, and if there is any way of replicating it by overlaying various noise shaders.
There are some tools to generate space skyboxes but I don't really want to rely on third-party stuff.
Alternatively, is there a way of extracting the skyboxes from the games save data?
There are some tools to generate space skyboxes but I don't really want to rely on third-party stuff.
Alternatively, is there a way of extracting the skyboxes from the games save data?