I was sick of my god_mode torpedo (for testing purposes) had dis-integrators explode thee times in quick progression
I also was sick of them letting my ship bounce of and denied others of the same ship to reach the target.
Thus I made them non-physical through my config and set up area triggers. Then I had the idea: dis-integrators which penetrate the hull and get activated by an area trigger when they are inside the core.
They neither explode:
What are your experiences with them?
EDIT: I have attached a simple blueprint for a 5x2y3z cannon - 7.5x3y3z with shells, +2z for a power cell + thruster.
Now you can aim, switch to build mode, hit r and watch this awesome destruction!!!
EDIT2: I added a 4x5 array for 20 shells and 6 canonns + 6 push effect.
You hit a logic button and one shell un-docks. The un-dock event triggers the cannon.
If you want more reliable shells, equip 2 dis-integrators on each core.
Just 20 dis-integrators. (5 didn't explode so I used /destroy_entity on them) The planet core does not cause them to explode.
I also was sick of them letting my ship bounce of and denied others of the same ship to reach the target.
Thus I made them non-physical through my config and set up area triggers. Then I had the idea: dis-integrators which penetrate the hull and get activated by an area trigger when they are inside the core.
They neither explode:
- if they are docked
- if they are non-phyiscal
- if the explosion is not triggered by a collision
- if they don't explode because they are docked
What are your experiences with them?
EDIT: I have attached a simple blueprint for a 5x2y3z cannon - 7.5x3y3z with shells, +2z for a power cell + thruster.
Now you can aim, switch to build mode, hit r and watch this awesome destruction!!!
EDIT2: I added a 4x5 array for 20 shells and 6 canonns + 6 push effect.
You hit a logic button and one shell un-docks. The un-dock event triggers the cannon.
If you want more reliable shells, equip 2 dis-integrators on each core.
Just 20 dis-integrators. (5 didn't explode so I used /destroy_entity on them) The planet core does not cause them to explode.
Attachments
-
4.3 KB Views: 1
-
34 KB Views: 0
Last edited: