How do I make a salvager without a negative integrity? (Power 2.0)

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    The stepwise ("acid") damage mechanic apparently only works for actual damage.
    Well, that sucks. When did they say that? I would hope you could at least still set the width for salvage beams. Even if it still tried to applied all the damage immediately instead of radiating out over time, it should still save a bit of performance only drawing one fat beam instead of hundreds.