How did so many people decide titans start at 100k mass?

    CyberTao

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    So how many blocks does it take to spawn a station? And do the shops let you trade blocks or something, or no shops?

    I'm curious since like I said, I'm stupidly rich in credits without trying, and now with having a couple ships that wtfpwnbbq pirates, it's not like I have much use for credits anyway since you just keep bashing the pinatas and harvesting the loot clouds.

    In fact, I'm thinking of building a titan out of nothing but EMP computers because I haz lots of dem.
    Ah, pinata smashing. When you brought up credit values I had assumed you were talking about buying ships with them. Stations cost a flat rate to create (default is 1million credits) and then you just build off them. If you spawn from a blueprint, it's the blocks used plus the Station creation costs.

    Panpiper This is not a thread about turn rates. A lot of people wont excuse cubes because of a persons' personal preferences, learn to adjust, ask an admin if they could modify it on a server, or fix it yourself in SP. People hate cubes because we as a community have moved past the Min/Max'n bullshit that is the basic-shape-ship, because we agreed they were not fun to build, fly or fight as a whole. There is a fix to your "issue" already planned, so spitting your reasoning everywhere wont get it done any faster, nor will it get people to accept your preference. I'm honestly getting tired of seeing you pop up with your speech whenever a cube is mentioned.

    For god sakes, just build a carrier and jumpdrive everywhere with a army of drones and docked smaller ships for flying around it. Or build a vertical ship, the difference there is amazing when it comes to horizontal turning I hear. There are options. Explore them.
     

    Mered4

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    How i personally refer to ships has very little to do with mass or size and depends mostly on intended roles. The size becomes rather a side effect of the role.

    A titan in my opinion should be something capable of taking on whole fleets on its own.
    What's a fleet in starmade? That's a worthless noun IMHO :D
     

    CyberTao

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    What's a fleet in starmade? That's a worthless noun IMHO :D
    Well, more and more people are realizing many ships can indeed overpower a larger one, either via drones or proper communication with a team. Even those hosting the Starside thing have mentioned that teams do better than single man large ships.

    I dunno, 'fleets' are more effective than people might think.
     

    Mered4

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    Well, more and more people are realizing many ships can indeed overpower a larger one, either via drones or proper communication with a team. Even those hosting the Starside thing have mentioned that teams do better than single man large ships.

    I dunno, 'fleets' are more effective than people might think.
    Its been proven already that three thousand mass ships mass ship are better than one three thousand mass ship all else equal.
     
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    There isn't an official size classification, and if someone decided that 100k was a titan, that was their own personal definition. You can classify your ships however you want.
     

    Mered4

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    There isn't an official size classification, and if someone decided that 100k was a titan, that was their own personal definition. You can classify your ships however you want.
    On this note, I'd like to bring some perspective to the idea of ship classification in Starmade.

    Imagine retrieving every Sci-fi franchise's warships and putting them in the same galaxy. Then, try to come up with a homogenous ship classification system that doesn't alienate any of the franchises or their canon.

    That, ladies and gentlebots, is Starmade.

    Good freaking luck. :D
     
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    On this note, I'd like to bring some perspective to the idea of ship classification in Starmade.

    Imagine retrieving every Sci-fi franchise's warships and putting them in the same galaxy. Then, try to come up with a homogenous ship classification system that doesn't alienate any of the franchises or their canon.

    That, ladies and gentlebots, is Starmade.

    Good freaking luck. :D
    In some sort of twisted way, I like the idea of lots of different standards and metrics within Starmade among players and factions. Among countless space-faring civilizations within a single galaxy, I find it hard to believe they will develop any single standardized classification system galaxy wide. That kind of chaos is believable.

    It's kind of like how when there's 5 different types of hardware standards and someone says "gee I should really make some kind of unifying hardware so that we don't have all these different standards floating around.". And then there were 6 hardware standards on the market.
     
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    Lecic

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    A titan something that is large compared to the rest of a fleet, is a key piece to a fleet in combat, and is typically a high block expenditure (though not necessarily true for large factions that can afford multiple fleets). It has multiple types of weaponry, and is typically more likely to use "heavier" weapon types.

    Often overlaps with flagship and capital ship. Flagship being the most important ship in a fleet, Capital being a ship with a high resource cost to use.
     
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    I skipped most of the thread so if someone said this then alright.

    I think it mostly has to do with time, essentially power creep. I remember a couple years back super big ships were exceptionally rare. If you got anywhere near 1k it was like the biggest thing ever. Ships around 500-600m were considered absolutely massive. So back when the generalized classes came into existence, what were considered titans were simply smaller. It's like in real life how a modern day destroyer would be considered a heavy cruiser from ww2. As time went on, as our ability to build got better, performance got better, and our dedication increased we built bigger and bigger ships. So what we once considered titans we now consider cruisers, and what we once considered pipe dreams we now consider titans.

    So in short, it's a remnant of a time when ships in general were simply built smaller.
     
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    I would definately not quantify a titan by its mass or size, since im sure there is some sci fi universe out there where they throw around 6km long ships like its nothing. Lecic's post is more in line with what I would consider a Titan. If you have ever played Freespace 2, when I think of Titan I think the GTVA Colossus
     
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    What's a fleet in starmade? That's a worthless noun IMHO :D
    well back some time ago a "battle ship" I built took out an entire battle ship group of a faction by accident.... there were about 10 other battleships so I assume that would count as a fleet. so it happens sometimes.

    I will say though, at the time my ship was the largest ever on that server at almost 160m long.



    AS for classification, I look at it like this:

    Fighter: any ship that is about the same size or smaller as most of the turrets I build. (normally within about 20-30m length and maybe 11-17 wide)

    Cruiser: any ship bigger then a fighter and smaller then what I think of as a battleship (Usually will have a few turrets)

    Battleship: a ship designed to really engage in war. Its normal for these to have many turrets. They are bigger then a cruiser and IMO start at around 150m in length.

    Dreadnought: This one tends to be MUCH bigger then a battleship. designed spacificly because you like haveing more firepower and armor then the standard battleship. These for me start at around 250m.

    Capital ship / Titan: For me these start around 450m long and continue until the server dies. They are overkill. You don't just want to fight one battleship, you want to fight them all and come out on top. You want the enemy to shake in fear with their dreadnoughts at the sound of your approach! These ships are only countered by many lower tiered ships or by ships of their own class.

    Carrier ship: These can be as big as a capital ship or titan but would likely lose in a 1v1 fight with one. They use many smaller ships to fight in battle, as opposed to dishing the main damage from their own cannons.


    I do agree with one poster (too lazy to look up their name) that a titan is a ship in its own class. where there are anywhere from none to only a hand full of other ships that can compare. Going by this... in the early days of a server, what I consider a cruiser may be the current "Titan" on that server. for example a battleship from the 1800's may have stood in its own class.... but compare it to modern battleships and it you may struggle to consider it a warship at all.

    I like to think that in starmade, each server in a way has its own classes based off of what has been built on it. While I also will still call a ship of mine a battleship, to those on one server, it may well be a titan. and to others it may still just be a fighter....