How damage works in missiles vs armor.

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    Could someone explain me how damage works , especialy in misiles?

    When structure tab sais missile does 1000 damage, what does it realy mean?
    Is 1000 damamge divided by every potentialy hit cube?( whole radius)
    is 1000 damage divided by acualy hit cubes?
    is 1000 damage applied to every cube?

    And lastly is it realy worth investing in?
    its too wastefull for me to realy do proper testing.
     
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    Missiles are extremely good if they do a massive amount of damage. They are really helpful to disable enemies completely.

    That said, missile damage is the total amount of damage it does to all the blocks.
     
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    Is using advanced armor going to make the hole any smaller than standard hull?
     
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    against big cluster of missiles, in fights betwen ~1m block ships
     

    Lancake

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    • Advanced armor has 200HP and 50% armor, this means it actually has an effective HP of 400.
    • Standard armor has only 100HP and 25% armor, that brings it around 133 effective HP.
    • Normal hull has 50HP and 0% Armor, which is 50 effective HP.
    Obviously advanced armor is way better than the other hull in terms of HP. If you use a 1000 damage missile it will make a bigger hole in standard armors than advanced armors. The config also has a variable that is specific for missiles, they have some "absorption factor".
    <ExplosionAbsorbtion>0.0</ExplosionAbsorbtion>
    It is unused atm but I believe only hull will have this variable, meaning that hull armor would be a lot more effective to absorb missile damage.

    Oh and don't forget the defensive piercing effect. When that is working like it should, all armor should be increase with + 30%

    • Advanced armor would have 80% armor then, which means 1000 eHP! One block would stop a 1000 damage missile then.
    • Standard armor would have 55% armor, bringing its eHP to 222.
    • Normal hull would still be rather ineffective since 30% armor would only give it 71 eHP which is still pretty bad to stop missiles ^^
     
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    Yes , i know the hp and armor values on armor blocks are different, reason im doubting it makes a difference is becouse it seems missiles are able to destroy every block in its radius regardless what it is , thats what it looks like on youtube, which is why im doubting its effectivness.

    If damage / block is higher than hp of each individual block hit, it doesnt matter what was the exact value.
     

    Thalanor

    CEO Snataris Colonial Fleetyards
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    While that is true, to always make radius 20 holes (default missile explosion radius) you already need to build a frigate class to house even one or two of those missile launchers. With just about all ships having no more than 1 or 2 layers of advanced armor though, as soon as the missile is done with the armor layers and there is still damage left over, the systems behind the wall will burn to a crisp.
     
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    Haha! 'On youtube'. Most weapons you see on youtube are tactical nukes. They have massive damage, and regardless of what you do those weapons will take down your ship when you have no shields left. If your ship was made entirely out if hardened hull you might still stand a reasonable chance... But it most likely won't be.

    So basically what @Thalanor said and that those weapons on youtube do a massive amount of damage.
     

    Lancake

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    Don't expect to tank capital ship missiles although armor on its own will decrease the crater size!
    An example can give you a good idea on how useful armor can be.

    If you want to make a 20 radius crater (41 in diameter) you would need to destroy 16755 blocks. Those blocks are either pure system or you could have a 2 layer armor replacing the outside skin. If you had a 2 layer advanced armor that would be around 2390 blocks hull, assuming you are shooting a flat surface.

    If we assume system blocks are 100 hp average and the advanced hull are 200hp and counting in the armor bonus you would get from a piercing defensive system you would have 142 ehp for system blocks and 1000ehp for hull blocks.

    Pure system blocks: 16755*142= 2 380 000 damage
    System blocks with 2 thick advanced armor: 2390*1000 + 14365 * 142 = 4 429 830

    That is a HUGE difference in terms of HP. Your missile would need to be 2 times stronger to make the same sized hole in that example! Having this much damage is possible with only bigger sized ships, not to mention that those missile would often be nukes (slow and easily shot out of the air).