- Joined
- Nov 5, 2015
- Messages
- 5
- Reaction score
- 7
"I have been at the edge of the galaxies, and I have seen exploding stars, and Titans colliding, and those same Titans shaking and twitching next to a few little buzzards trying to align themselves in a straight line .. XD"
It is a really tricky question, and I can imagine how hard it is to answer this correctly.. not to mention the actual coding of the solution in java..
I have been around for quite a long time, I remember building without wedges, and stuff..
...
but IT just came to me a few days ago, hanging around and testing NPC factions and fleet maneuvers, realizing that this crazy straightforward approach might just help:
SLOW DOWN the ship when approaching target / destination...
If it is coming in from like systems away, start slowing down when entering neighboring sectors...
If it is just fleet formation, don't even accelerate over 10% max speed, and when in < 100m radius, slow down to 1% or even less...
Any ideas on why shouldn't we try this, or have this been tested and failed already?
[doublepost=1482088579,1482087594][/doublepost]Also, if I am not mistaken, I think the AI ships cannot glide UP /DOWN or strafe LEFT / RIGHT.. They basically fly in a straight line forward, then turn around and go forward-facing till the next turn-point...
And this behavior is getting very messy and chaotic for example when aligning to fleet formation...
...but i think, maneuvers like this with side movements (without turning) would be a breeze of cool wind and all ships would shift into place with no collision...
It is a really tricky question, and I can imagine how hard it is to answer this correctly.. not to mention the actual coding of the solution in java..
I have been around for quite a long time, I remember building without wedges, and stuff..
...
but IT just came to me a few days ago, hanging around and testing NPC factions and fleet maneuvers, realizing that this crazy straightforward approach might just help:
SLOW DOWN the ship when approaching target / destination...
If it is coming in from like systems away, start slowing down when entering neighboring sectors...
If it is just fleet formation, don't even accelerate over 10% max speed, and when in < 100m radius, slow down to 1% or even less...
Any ideas on why shouldn't we try this, or have this been tested and failed already?
[doublepost=1482088579,1482087594][/doublepost]Also, if I am not mistaken, I think the AI ships cannot glide UP /DOWN or strafe LEFT / RIGHT.. They basically fly in a straight line forward, then turn around and go forward-facing till the next turn-point...
And this behavior is getting very messy and chaotic for example when aligning to fleet formation...
...but i think, maneuvers like this with side movements (without turning) would be a breeze of cool wind and all ships would shift into place with no collision...