Hosting a starmade server questions

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    is starmade servers able to be multy threaded?

    how resorce heavy is starmade?
     
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    I'm running mine on a dual-core 4 GB RAM virtual machine. I haven't checked the resource usage but it seems to run smooth with the 4 - 5 players who play on it.
     
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    Yeah It'd be nice if there was a list made of the approximate hardware and network connection required to host 5, 10, 15 players ect...
     
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    There's a server section in this forum and a few companies that advertise their services on it are very responsive to inquiries.
     
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    There's a server section in this forum and a few companies that advertise their services on it are very responsive to inquiries.
    That's good and all, But we have no way of knowing if that is what it takes or just what companies offer. I'm thinking along the lines of a non-commercial server hosted at home on a home machine for free, just how good does that machine have to be?
     
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    In that case, all I can suggest is to experiment and find what works best. If you have a high end system with plenty of memory, you might be able to host 10 players. Of course, that's just a guess.
     
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    In that case, all I can suggest is to experiment and find what works best. If you have a high end system with plenty of memory, you might be able to host 10 players. Of course, that's just a guess.
    Yes but I'm guessing my little pentium 4 HT wouldn't stand up well with a 5-10 player starmade server. I'm just wondering how far I can push it before it breaks.
     

    therimmer96

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    Honestly, no one knows. It's all guessing and overkill in the high end servers. EE used to run with 96GB ram and 2 hex core processors, and it still wasn't enough.

    The game changes so often and the community is constantly pushing it. Bottlenecks that cause lag can be anything from someone landing on a planet to someone simply logging in or out.

    RAM usage depends on the size and number of entities being loaded in. same for CPU, except you need to account for physics like idiots in kilonaughts de-orbiting planets.

    You'll never get a solid estimation that's accurate at this stage of the game, especially in a sandbox that lets you build from a single block ship all the way up to several kilometers. It's like asking what the minimum specs for the client are. It's based on what you are going to do.
     
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    Still it'd be nice to have at least some basic idea of what a medium use server would use, but I understand how it's hard.