This is a suggestion to make turrets more "powerful" (Presuming the coredrill of doom is fixed), and homeworld actually defendable.
Homeworld-
"Radar array": This block drains massive amount of power and will continue to do so when placed, what it does, however, is unjam ALL jamming ship within your homebase, friendly, or not. The effect is 2 sectors (Debatable)
"Homeworld permission module": As name suggests, anyone without permission cannot modify homeworld, they can still interact (EG, open doors, undock/dock), but they cannot break anything in it. (Good against griefer unless you give him permission....)
Turrets
"Visual detection module" - Not enough power to get a radar array up and running on homebase? Well, throw a visual detection module on it. This allows it to fire at jamming ships within a range (maybe 200m), this is just so the enemy cannont look your turrets in the eye, laugh, and blast it to bits.
Homeworld-
"Radar array": This block drains massive amount of power and will continue to do so when placed, what it does, however, is unjam ALL jamming ship within your homebase, friendly, or not. The effect is 2 sectors (Debatable)
"Homeworld permission module": As name suggests, anyone without permission cannot modify homeworld, they can still interact (EG, open doors, undock/dock), but they cannot break anything in it. (Good against griefer unless you give him permission....)
Turrets
"Visual detection module" - Not enough power to get a radar array up and running on homebase? Well, throw a visual detection module on it. This allows it to fire at jamming ships within a range (maybe 200m), this is just so the enemy cannont look your turrets in the eye, laugh, and blast it to bits.