Factories/Manufacturing:
This system is far too complicated and the modules that you use to make specific items is just too long of a chain not to mention there is no specific way to tell the module what specific recipe that you want. Highly recommending a queue up list with the recipies in there that display the specific resources required for that recipe as well. It also seems a little bland, if there was a way to make factories serve a purpose along with adding looks as style that are specific requirments too a fucntionality that would be awesome (Such as a solar power pannel array or maybe a mineral conveyor belt with a grinder?)
Ships:
These things come in two shapes; Bigger and slow or small and fast. There is no middle performance, just a giant performance gap. I understand that you want to have near limitless possibilities with the customization of your ships but there needs to be more in between types of ships: Small scout ships -> Medium interceptor class -> Heavier fighter types -> Larger ships like freighters, frigates, battleships and carriers. Also, consider drone fighters and other ships.
Turrets:
Nice little peice but I honestly think they should share the sheilds of what they are attached too, also they need better AI and commands like: Attack all enimies, Defend ship (Attack anything that attacks the ship). Something like that.
NPC eneimes:
They need to be smarter, tougher, and more deadly along with variety also there needs to be more variety of NPC's, its just too quiet out there
Drops:
It took me like 5 minutes to earn like 500 mil from killing pirates and looting just one of their stations, so either bump up the prices or bump down the drops cause that is something else.
Planets:
Either make em round or not make the bottom flat
Hull:
Can you please make this a bit more abundant within the shops? Getting tired of shop hopping all the time.
All of these are suggestions, not DEMANDING these things come into play and im open minded.
This system is far too complicated and the modules that you use to make specific items is just too long of a chain not to mention there is no specific way to tell the module what specific recipe that you want. Highly recommending a queue up list with the recipies in there that display the specific resources required for that recipe as well. It also seems a little bland, if there was a way to make factories serve a purpose along with adding looks as style that are specific requirments too a fucntionality that would be awesome (Such as a solar power pannel array or maybe a mineral conveyor belt with a grinder?)
Ships:
These things come in two shapes; Bigger and slow or small and fast. There is no middle performance, just a giant performance gap. I understand that you want to have near limitless possibilities with the customization of your ships but there needs to be more in between types of ships: Small scout ships -> Medium interceptor class -> Heavier fighter types -> Larger ships like freighters, frigates, battleships and carriers. Also, consider drone fighters and other ships.
Turrets:
Nice little peice but I honestly think they should share the sheilds of what they are attached too, also they need better AI and commands like: Attack all enimies, Defend ship (Attack anything that attacks the ship). Something like that.
NPC eneimes:
They need to be smarter, tougher, and more deadly along with variety also there needs to be more variety of NPC's, its just too quiet out there
Drops:
It took me like 5 minutes to earn like 500 mil from killing pirates and looting just one of their stations, so either bump up the prices or bump down the drops cause that is something else.
Planets:
Either make em round or not make the bottom flat
Hull:
Can you please make this a bit more abundant within the shops? Getting tired of shop hopping all the time.
All of these are suggestions, not DEMANDING these things come into play and im open minded.