I am having a hard time grasping the concept of jump systems and how much I need on my ship in order to get good results. I do know that having 5% of the blocks of your ship in jump modules results in a very fast to charge jump system that takes you a long way, in a small ship. The key word there is small. Getting a permaclock/permajam ship (by definition low mass) to be able to rapidly jump long distances is rather easy. By contrast...
I have found large ships to be utter slugboats, not just with their regular thrusters, but also with jump systems. I just tried putting 25,000 jump modules on a ship of 250K blocks, so 10% of it's blocks, and the difference in jump charge speed compared to having only a single jump module was so trivial, that I was not even sure I could discern it. (I should note that the ship in question also had ~300K blocks of docked entities, turrets and power generators. Still, the 25K jump modules I put it would still have brought the combined total close to 5%.)
Am I missing something here? Are jump systems so hampered by ship size as to be virtually not worth the effort (other than a single block)? Sacrificing 5-10% of a ship's bock total which could otherwise go to shields or what not, is absolutely not worth it solely to gain a truly minute difference in recharge speed. What is it that I am failing to understand?
I have found large ships to be utter slugboats, not just with their regular thrusters, but also with jump systems. I just tried putting 25,000 jump modules on a ship of 250K blocks, so 10% of it's blocks, and the difference in jump charge speed compared to having only a single jump module was so trivial, that I was not even sure I could discern it. (I should note that the ship in question also had ~300K blocks of docked entities, turrets and power generators. Still, the 25K jump modules I put it would still have brought the combined total close to 5%.)
Am I missing something here? Are jump systems so hampered by ship size as to be virtually not worth the effort (other than a single block)? Sacrificing 5-10% of a ship's bock total which could otherwise go to shields or what not, is absolutely not worth it solely to gain a truly minute difference in recharge speed. What is it that I am failing to understand?