- Joined
- Jul 6, 2013
- Messages
- 115
- Reaction score
- 110
Hardly simple, but it could add enormous dynamics to the game.
1) All systems that use power generate heat (Particularly weapons systems)
2) Add a new block called a 'heatsink' which acts like a power capacitor, except for heat.
3) When a block generates heat, it radiates it to nearby blocks.
4) When a block is heated, it receives 'heat damage', which reduces (for armor/hull) block HP, or reduces performance for functional blocks
5) Conductors can transfer infinite heat without taking damage, provided they are connected to a heat sink
6) Heat sinks radiate heat out to space (if on exterior) or store it (if on interior) to be radiated later.
7) Large system block groups generate larger amounts of heat
8) The more heat-generating blocks are in a group, the more heat will be generated, and radiated to a wider area
9) Heat will always travel through conductor blocks FIRST, if possible.
10) If the core overheats, it will kill the occupant, and eventually explode.
11) damaged cores overheat more easily
12) Weapons transfer heat to their targets
1) All systems that use power generate heat (Particularly weapons systems)
2) Add a new block called a 'heatsink' which acts like a power capacitor, except for heat.
3) When a block generates heat, it radiates it to nearby blocks.
4) When a block is heated, it receives 'heat damage', which reduces (for armor/hull) block HP, or reduces performance for functional blocks
5) Conductors can transfer infinite heat without taking damage, provided they are connected to a heat sink
6) Heat sinks radiate heat out to space (if on exterior) or store it (if on interior) to be radiated later.
7) Large system block groups generate larger amounts of heat
8) The more heat-generating blocks are in a group, the more heat will be generated, and radiated to a wider area
9) Heat will always travel through conductor blocks FIRST, if possible.
10) If the core overheats, it will kill the occupant, and eventually explode.
11) damaged cores overheat more easily
12) Weapons transfer heat to their targets