- Joined
- Jun 11, 2016
- Messages
- 1,170
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- 646
As the title says. For capture point missions, server minigames and other stuff it would be great, if normal players could configure how docked entities are protected from the base station.
The first setting would be, if or if not all docks inherit invulnerability of a homebase.
The second idea would be, that you can configure, that docked entities receive no shieldings from the base, and have to rely on their own shields.
I just want to make some stations where players can destroy docked turrets and maybe doors that work with rails, but can't destroy the actual station. Or even where they can attack the station, but only plex doors and maybe selected block types. Man that would be a thing for multiplayer pvp setups and minigames.
Preferably as faction module sort of block or setting in it on the station. Or maybe as extra new rail type block, and everything docked to this rail type doesn't inherit shields or stations invulnerability. Or as block that you place on the docked entity. Bonus point's if the setting is toggeable via logic. =)
Thanks for reading and have a nice day.
The first setting would be, if or if not all docks inherit invulnerability of a homebase.
The second idea would be, that you can configure, that docked entities receive no shieldings from the base, and have to rely on their own shields.
I just want to make some stations where players can destroy docked turrets and maybe doors that work with rails, but can't destroy the actual station. Or even where they can attack the station, but only plex doors and maybe selected block types. Man that would be a thing for multiplayer pvp setups and minigames.
Preferably as faction module sort of block or setting in it on the station. Or maybe as extra new rail type block, and everything docked to this rail type doesn't inherit shields or stations invulnerability. Or as block that you place on the docked entity. Bonus point's if the setting is toggeable via logic. =)
Thanks for reading and have a nice day.