- Joined
- Nov 25, 2016
- Messages
- 66
- Reaction score
- 58
After tweaking some settings with the pre-release build, I have found that reducing the stab-reactor distance for efficiency has virtually made all ship types useable.
With default config, there are some clear problems that I will skim through (cause everyone knows them):
1. Reactor/stabs don't produce strong power unless you make them far apart in either a spaghetti monster or or a giant tube.
2. Not enough power is produced to build a ship any larger/differently designed than said tube/spaghetti.
Essentially, it is a vicious cycle of having to make super long tubes for maximum power, but then not being able to produce enough power to make an interesting ship, so you make the tube longer/bigger, but then you don't have enough power to make the now much larger ship
I tried two things.
1. Increase power output of reactors
2. Decrease stab/reactor efficiency distance
What I found this did:
1. A small reactor could power a fairly large ship. This allowed interesting designs and hull shapes
2. Because I could build a smaller reactor for 100% efficiency, I was able to place it nearly anywhere in my hull that I wanted.
I did find that it was possibly *too* easy to generate power, and therefore my personal tests were probably unbalanced, as even a small reactor could support some pretty ridiculous systems....
However, I do now believe that some tweaks to the default config of the power system can result in a balanced system that allows players to still build whatever they want without penalties. Sure, a meta will probably still exist in some form depending on what settings are tweaked, but I think if I was able to figure out a fairly playable balance with a couple hours of playtesting, the dev team should certainly be able to get a much better balance as well.
Still not sure how I feel about the confusing integrity system, and stab beam system though.
Thoughts? I cannot be the only one to be playing around with the dev builds like this, and surely some of the outspoken dissidents of the new power have probably seen serious flaws with what I have tried, but I myself do not entirely see what they are.
With default config, there are some clear problems that I will skim through (cause everyone knows them):
1. Reactor/stabs don't produce strong power unless you make them far apart in either a spaghetti monster or or a giant tube.
2. Not enough power is produced to build a ship any larger/differently designed than said tube/spaghetti.
Essentially, it is a vicious cycle of having to make super long tubes for maximum power, but then not being able to produce enough power to make an interesting ship, so you make the tube longer/bigger, but then you don't have enough power to make the now much larger ship
I tried two things.
1. Increase power output of reactors
2. Decrease stab/reactor efficiency distance
What I found this did:
1. A small reactor could power a fairly large ship. This allowed interesting designs and hull shapes
2. Because I could build a smaller reactor for 100% efficiency, I was able to place it nearly anywhere in my hull that I wanted.
I did find that it was possibly *too* easy to generate power, and therefore my personal tests were probably unbalanced, as even a small reactor could support some pretty ridiculous systems....
However, I do now believe that some tweaks to the default config of the power system can result in a balanced system that allows players to still build whatever they want without penalties. Sure, a meta will probably still exist in some form depending on what settings are tweaked, but I think if I was able to figure out a fairly playable balance with a couple hours of playtesting, the dev team should certainly be able to get a much better balance as well.
Still not sure how I feel about the confusing integrity system, and stab beam system though.
Thoughts? I cannot be the only one to be playing around with the dev builds like this, and surely some of the outspoken dissidents of the new power have probably seen serious flaws with what I have tried, but I myself do not entirely see what they are.