Hardpoints are pretty prominent in a good amount of sci-fi and it's a real life feature for aircraft. I think we should have something like that. For those who don't know, hardpoints are basically mounting points for optional armaments and equipment.
For Starmade, they could work exactly like docking modules and turrets, except the attached entity is basically a part of the ship itself, and fixed in direction. You'd be able to pilot your ship as usual, but the weapons systems are usable while not in the attached part's core. Any shields, thusters, power, etc give their bonuses while attached (maybe at a fraction of the usual rates) and mass is applied. They would be able to be ejected just like a turret or docked ship.
We could see a lot of cool things come out of this. Ships built as weapon systems instead of having onboard guns, which could lead to fast refitting and repair for optional parts. Large boosters that can be ejected when no longer needed, similar to multi-stage rockets. Finally, additional modules for energy or shields if someone wanted to make them modular for any reason, like shields hogging power after a lot of energy blocks are destroyed.
When we get FTL, depending how that is implemented, you could have something similar to a hyperspace ring like in Star Wars that the Jedi Starfighters use because they don't have the power alone to go into hyperspace, or you can have your eject-able warp core like in star trek.
For Starmade, they could work exactly like docking modules and turrets, except the attached entity is basically a part of the ship itself, and fixed in direction. You'd be able to pilot your ship as usual, but the weapons systems are usable while not in the attached part's core. Any shields, thusters, power, etc give their bonuses while attached (maybe at a fraction of the usual rates) and mass is applied. They would be able to be ejected just like a turret or docked ship.
We could see a lot of cool things come out of this. Ships built as weapon systems instead of having onboard guns, which could lead to fast refitting and repair for optional parts. Large boosters that can be ejected when no longer needed, similar to multi-stage rockets. Finally, additional modules for energy or shields if someone wanted to make them modular for any reason, like shields hogging power after a lot of energy blocks are destroyed.
When we get FTL, depending how that is implemented, you could have something similar to a hyperspace ring like in Star Wars that the Jedi Starfighters use because they don't have the power alone to go into hyperspace, or you can have your eject-able warp core like in star trek.