So I have an idea that would make even more realistic battles.
The drill ignores shields and has the capability (at short range) to drill through hull at the rate of 5 health per second for more realistic boarding..
So you could have a boarding ship that would drill into the enemy's hull and the you could get in disable the ship(even though you can't really do that if the ship had a faction module and shields)!
Please tell me if you agree!
This sort of functionality, a way to board a ship, should be possible, if not through this particular mechanic, then through another. There's a wide range of options, as well as not so obvious technical limitations (as well as gameplay limitations EI fun/notfun) to consider. We do want astronauts to be able to do things within ships, even if not their own (ignoring this would be ignoring a huge potential aspect of gameplay.) Thanks for contributing a sound idea, as a player held "drill" that ignores shields is actually a decent concept :D again, i dont know if it has any technical issues, but its not overpowered in game mechanics either, I wouldnt mind seeing something like this, or hacking mechanics (to get through those shut doors) perhaps a "hacking tool" that shoots a beam at the door for a period of time until it is forced open?