Greater incentive to harvest derelicts

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    Right now I don't waste time on derelicts. In the time it takes to harvest a derelict you can harvest an asteroid or part of a planet.
    Derelicts give you only scrap you don't get other resources in that time as well. In short time is better spent harvesting an asteroid vs harvesting a derelict.

    I haven't bothered purchasing a derelict in play yet. In most cases the cost doesn't justify doing so. If I did and wanted to scrap it well I wouldn't be using a salvage ship I would be using a build block in advanced build mode.

    Another issue that doesn't sit right with me. You attack a pirate station and destroy its faction block and suddenly it is a derelict and the only thing you can get from it is scrap.
     
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    You get some scarp, and you get some scarp. Everybody gets some scarp!!
    Itd be nice to see this reworked a bit.
    Just having everything made out of scarp means players will avoid them, your far better off mining then salvaging stations.

    I miss the days in which you could make a suicide run at a pirate station, drill a hole and then climb inside the station while your ship gets blown up, before proceeding to destroy the faction block and gut out the turrets from the inside and take the loot :3
     

    jayman38

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    Instead of getting whole blocks, I think getting a capsule per block would be a good middle ground between getting the whole block and only getting scrap. It makes sense to me that you would at least be able to salvage capsules. Maybe capsules and scrap. (Adding in scrap to be able to build up structural elements.)

    Personally, if this were to become a thing, I also think that blocks with 50% or more damage should be salvaged for only the capsule (and maybe some scrap) instead of the whole block.
     
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    Instead of getting whole blocks, I think getting a capsule per block would be a good middle ground between getting the whole block and only getting scrap. It makes sense to me that you would at least be able to salvage capsules. Maybe capsules and scrap. (Adding in scrap to be able to build up structural elements.)

    Personally, if this were to become a thing, I also think that blocks with 50% or more damage should be salvaged for only the capsule (and maybe some scrap) instead of the whole block.
    That is more on the idea I was thinking. Just needs to be something to raise it up so that it is worth while.
     

    Lukwan

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    To improve the RP aspect of attacking a station I would like something like this:

    1) After drooping it's shield and bringing the system HP below 50% it begins a rapid decay. You now have a time-limed window to grab as much loot as you can carry.

    2) Valuable loot like computers will be able to be salvaged by hand-beams only and there is one (random?) loot-chest.

    3) When the timer reaches zero the station self-destructs taking out any greedy looter with it. The explosion also does area-of-effect damage around the perimeter to discourage parking too close.

    Risk and Reward...more drama, more fun. :D
     

    Edymnion

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    Well the main problem that we had originally was that derelict stations were TOO GOOD for salvaging.

    Nobody would actually play the game to set things up, they'd just head for the nearest derelict, strip it down, and then sell it all off for millions and just be set for life 5 minutes after logging into the server for the first time.

    The scrap thing was done intentionally to stop derelicts from being the biggest loot pinatas in the universe.
     
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    Well the main problem that we had originally was that derelict stations were TOO GOOD for salvaging.

    Nobody would actually play the game to set things up, they'd just head for the nearest derelict, strip it down, and then sell it all off for millions and just be set for life 5 minutes after logging into the server for the first time.

    The scrap thing was done intentionally to stop derelicts from being the biggest loot pinatas in the universe.
    Times have changed since then along with the game. The crafting mechanics we have now is far better than what they were when the originally did this. If nothing else, server owners should be able to configure their severs to give scrap or blocks. Pirate bases should always give blocks. You not only have to destroy them, but you also have to destroy any fleet that warps in.
     

    Edymnion

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    I wouldn't mind them giving REDUCED materials. Like have a flat percentage chance (configurable in the config file) that any block removed from a derelict would be usable instead of scrap.

    Could set it low, like 5% default, with the option for the server to turn it up to 100% if so desired, or down to 0% to put it back to the way it is now.

    Then it would just be an issue of fine tuning things to find what the best default level would be to make it worth the effort without going completely overboard.
     
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    The countdown for pirate stations would be good. Hand salvage what you can carry and risk death.

    Derelicts are a different matter. Maybe like asteroids they could have a few "useful" blocks and the rest scrap. Maybe base the ratio of good stuff to the ratio of scrap? The more scrap you collect the more chance of getting the actual item. No random nonsense like pirate loot clouds though.

    To salvage a derelict with a ship mounted salvager should require the deactivation of the faction module.

    The proposed space creatures would also make derelicts more challenging, especially when used as a temporary homebase.
     
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    I wouldn't mind them giving REDUCED materials. Like have a flat percentage chance (configurable in the config file) that any block removed from a derelict would be usable instead of scrap.

    Could set it low, like 5% default, with the option for the server to turn it up to 100% if so desired, or down to 0% to put it back to the way it is now.

    Then it would just be an issue of fine tuning things to find what the best default level would be to make it worth the effort without going completely overboard.
    I completely agree with this. I do think it should be two settings though one for pirates and one for derelicts. IMHO pirate stations should be higher by default. While I agree they might not follow through on maintenance as much as a more organized structured faction that controls the station, I would think that a higher percent of blocks would not be scrap.
     

    Edymnion

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    Could in fact extend that a bit.

    Right now buying off a derelict is an all or nothing.

    If we could get % recoverable, perhaps we could get a partial payment system where you could pay some of the full price in order to increase the salvage rate? Like if you paid 50% of the total cost, the salvage rate on it would go up to 50%.
     
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    People forget that the cost of a derelict stations is done per block.

    In StarMade you often need many of one type of block. The shops are out of stock because everyone wants it or just can't give you the 200.000 you need. What i then do is go to a derelict staton that has that block. Strip the station while leaving that block in place and then buying it. Example ETA Derelicts are great to get tons of grey advanced armor. Shot pirate stations can also be used in this way. You end up paying only for what you really need.
     

    Edymnion

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    Honestly, you shouldn't be BUYING that many blocks in any manner if you're at all set up.

    I could run 200k plain armor blocks off with my factories in less time than it would take me to find a the right station, strip off the excess, buy it, then strip off the blocks I wanted in the first place, and then come back home.
     
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    Honestly, you shouldn't be BUYING that many blocks in any manner if you're at all set up.

    I could run 200k plain armor blocks off with my factories in less time than it would take me to find a the right station, strip off the excess, buy it, then strip off the blocks I wanted in the first place, and then come back home.
    How does this post add to making Derelicts more usefull? Sounds like a personal attack on me because i suggest a method other than fabrication for getting items. Items that still have to be paid for with credits. I try to use my brains before spending two and a half weeks of my life mining Fertikeen. And sure if your setup works for you wonderfull. But i will from time to time point out to others that in StarMade there are more ways then one to get stuff done. Besides this is something you mostly only end up doing for when you need high numbers of one item.
     

    Edymnion

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    How does this post add to making Derelicts more usefull? Sounds like a personal attack on me
    Your suggestion was to strip all the other blocks off as scrap, then buy the station for the remaining blocks you wanted to keep. Doesn't have anything to do with changing how the derelicts work now, just how to better exploit what we have now. And if we're using what we have now, its better in the long run to spend that time and effort up front setting up proper factories so you can build everything in bulk than constantly strip mining the universe of non-respawning resources.

    And ever since the asteroid default size went up to "planet", you don't have to spend weeks gathering anything anymore. One asteroid these days has as much resources in it as a planetary plate.
     
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    constantly strip mining the universe of non-respawning resources
    The title to this thread:

    Greater incentive to harvest derelicts.

    Why post here at all when it's so evil to harvest them.

    Your comeback is still i don't want you to play like that. This is a sandbox game there are no limits. It's not a hack or an exploit you pay for every block you take with credits. Because buying the whole station is normal game play but just buying a part is not? Really? Be sure to never shoot someone and then take their ship because you end up only getting part of it. That's right you can even NUKE a station down to size and then buy it.

    Right now buying off a derelict is an all or nothing.
    You don't understand how derelicts work in this game.
     

    Edymnion

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    The title to this thread:

    Greater incentive to harvest derelicts.
    Its in the Suggestion forum, not General. Which means this is the forum for "Things we'd like to see changed, suggestions to the devs for ways to do things differently than they already are".

    Thread placement means as much as what the thread itself says in cases like this. If they just wanted a "How do I make the most of what we already have", it wouldn't be in Suggestions.
    You don't understand how derelicts work in this game.
    Yes, I do. I don't think you understand what I meant though. There is no payment plan for a station. If you want the whole thing, you pay for the whole thing in one lump sum.