- Joined
- Jun 19, 2015
- Messages
- 16
- Reaction score
- 4
Bug Report
When building my new ship I discovered an interesting 'bug', the existence of a bubble of gravity in which the gravity unit applies to the player.
My ship has the core relatively close to the front of the ship, not in the very centre of it. As a result I think the game is calculating a radius relative to the core a little less than the total length of the ship and this means that when I activate a gravity unit, as soon as I leave this radius I get booted out of the gravity, regardless of whether or not I have left the dimensions of the ship.
I whipped up a quick test ship with the core at the very front and confirmed the latter, no matter where I put the gravity unit or how long the ship is it always limits the gravity radius to less than the actual length. It doesn't appear to be relative to the gravity unit activated, as shown in the provided screenshots.
The first screenshot is outside the radius, 2nd is just inside and active gravity (as soon as the radius is exited then the player gets "gravity neutralised" message), 3rd is the layout of the ship for reconstructing if you want to test it yourself.
Again this only applies with ships who's core is not at dead centre ,even slightly off centre cores still means that you can fall out of gravity without reaching the outside dimensions of the ship.
EDIT:
Just redid the test after relogging and it comes up with this:
When building my new ship I discovered an interesting 'bug', the existence of a bubble of gravity in which the gravity unit applies to the player.
My ship has the core relatively close to the front of the ship, not in the very centre of it. As a result I think the game is calculating a radius relative to the core a little less than the total length of the ship and this means that when I activate a gravity unit, as soon as I leave this radius I get booted out of the gravity, regardless of whether or not I have left the dimensions of the ship.
I whipped up a quick test ship with the core at the very front and confirmed the latter, no matter where I put the gravity unit or how long the ship is it always limits the gravity radius to less than the actual length. It doesn't appear to be relative to the gravity unit activated, as shown in the provided screenshots.
The first screenshot is outside the radius, 2nd is just inside and active gravity (as soon as the radius is exited then the player gets "gravity neutralised" message), 3rd is the layout of the ship for reconstructing if you want to test it yourself.
Again this only applies with ships who's core is not at dead centre ,even slightly off centre cores still means that you can fall out of gravity without reaching the outside dimensions of the ship.
EDIT:
Just redid the test after relogging and it comes up with this:
Last edited: