- Joined
- Jul 4, 2013
- Messages
- 10
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Hello Community!
At the moment the Gravity block is a cool feature but completly usless for daily gameplay. If you choose to have a Gravity system on your ship or space station this should be global, meaning there should be no need for a red button with a Sign "Activate Gravity (but just for you) ".
As soon as you enter the Inside of ship or a station you should automaticly enter its Gravity system.
I think the best way to manage this is to Change the Gravity Unit block so it only works in a complet closed area. and affects the whole inside of that area. This would not only define a strict diffrence betwen interio and outer space but also motivate the players to build decent ships without any holes.
When your ship get damaged in battle and looses a big chunk that leaves a giant hole the Gravity system will shut down Immediatly.
The most frequently situation where the immersion of in- and outside gets killed is when you fly inside a hangar with your vehicle, dock at a docking station on the ground. leave your ship and instead of taking a secure step on the ground your screen gets flipped to a random angle and after you oriented yourself you need to hover to the next gravity unit.
When you enter the inside of a ship or station you should be affect by its gravity automaticly just like entering the athmosphere of a planet and the solution to this problem has been done many times in fantasy and Sci-Fi history:
This concept could be perfectly transfered to Starmade with the help of a new kind of "Forcefield Block" that need to be placed around the inside of a hangar to form a frame around the entrance. A possible Ingame hangar could look like this:
So when you fly through the barrier of the Hangar you aumtomaticly enter the Gravitysystem of the Hangar. The Forcefield also uses the shield system of the ship or Station and prevents enemys shooting in to the hangar and killing pilots or ships. also you can use the hangar to escape and repair your damaged ship in a large scaele space battle (omg this is going to be so cool). You can of cours fly into an enemy hangar and trie make some damage but smart people have installed turrets inside of the hangar at any corner. This clear barrier between gravity and no-gravity would also fix the issue of the wierd falling down in space when you jump off a ship.
Normal entrance with Plexdoors will only work if it has a airlock setup with two doors (just like real life). if you open both doors at the sam time the gravity system will shut down.
The whole In- and outside concept i described here could be the foundation for more stuff like Oxygen or Radiation, making the outerspace more deadly for the player. Because at the moment we arent really in Space. its more like a giant dark room where you can hover around with your special suit and endless oxygen,foot,water.
Sorry for my bad english and greetings from Swizerland!
At the moment the Gravity block is a cool feature but completly usless for daily gameplay. If you choose to have a Gravity system on your ship or space station this should be global, meaning there should be no need for a red button with a Sign "Activate Gravity (but just for you) ".
As soon as you enter the Inside of ship or a station you should automaticly enter its Gravity system.
I think the best way to manage this is to Change the Gravity Unit block so it only works in a complet closed area. and affects the whole inside of that area. This would not only define a strict diffrence betwen interio and outer space but also motivate the players to build decent ships without any holes.
When your ship get damaged in battle and looses a big chunk that leaves a giant hole the Gravity system will shut down Immediatly.
The most frequently situation where the immersion of in- and outside gets killed is when you fly inside a hangar with your vehicle, dock at a docking station on the ground. leave your ship and instead of taking a secure step on the ground your screen gets flipped to a random angle and after you oriented yourself you need to hover to the next gravity unit.
When you enter the inside of a ship or station you should be affect by its gravity automaticly just like entering the athmosphere of a planet and the solution to this problem has been done many times in fantasy and Sci-Fi history:
This concept could be perfectly transfered to Starmade with the help of a new kind of "Forcefield Block" that need to be placed around the inside of a hangar to form a frame around the entrance. A possible Ingame hangar could look like this:
So when you fly through the barrier of the Hangar you aumtomaticly enter the Gravitysystem of the Hangar. The Forcefield also uses the shield system of the ship or Station and prevents enemys shooting in to the hangar and killing pilots or ships. also you can use the hangar to escape and repair your damaged ship in a large scaele space battle (omg this is going to be so cool). You can of cours fly into an enemy hangar and trie make some damage but smart people have installed turrets inside of the hangar at any corner. This clear barrier between gravity and no-gravity would also fix the issue of the wierd falling down in space when you jump off a ship.
Normal entrance with Plexdoors will only work if it has a airlock setup with two doors (just like real life). if you open both doors at the sam time the gravity system will shut down.
The whole In- and outside concept i described here could be the foundation for more stuff like Oxygen or Radiation, making the outerspace more deadly for the player. Because at the moment we arent really in Space. its more like a giant dark room where you can hover around with your special suit and endless oxygen,foot,water.
Sorry for my bad english and greetings from Swizerland!