Would it be possible to have gravity blocks send a logic signal indicating if you are currently within that block's field?
So that we could set up transition areas where we can use logic to turn gravity on, but not toggle it if its already on?
For example, on ships many times the gravity will turn off as I'm exiting the core, it would be nice if I could put area detectors around the core so that if gravity is disabled it can auto-reenable. Or to have rooms in stations where if I logged into them it would detect me and turn the gravity on, but not turn it back off if I walked back through it later.
Or what actually made me think of this, building horizontal rail cars to move around ships/stations where I need to transition gravity specifically to the car (because the overall ship/station gravity doesn't glue you to the ground, and if you don't the car simply moves out from under you), but everything I could do in a limited space would end up making it toggle on and off because of not having space for multiple check zones. If I could just say "turn on the gravity when you walk into the rail car, and then just leave it on", it would be very useful.
Simply being able to put an activator on the gravity block that would turn on when its being used would be nice, but not sure how that would work for multiple people...
So that we could set up transition areas where we can use logic to turn gravity on, but not toggle it if its already on?
For example, on ships many times the gravity will turn off as I'm exiting the core, it would be nice if I could put area detectors around the core so that if gravity is disabled it can auto-reenable. Or to have rooms in stations where if I logged into them it would detect me and turn the gravity on, but not turn it back off if I walked back through it later.
Or what actually made me think of this, building horizontal rail cars to move around ships/stations where I need to transition gravity specifically to the car (because the overall ship/station gravity doesn't glue you to the ground, and if you don't the car simply moves out from under you), but everything I could do in a limited space would end up making it toggle on and off because of not having space for multiple check zones. If I could just say "turn on the gravity when you walk into the rail car, and then just leave it on", it would be very useful.
Simply being able to put an activator on the gravity block that would turn on when its being used would be nice, but not sure how that would work for multiple people...